[8.53]Goblin Tank too weak? - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: [8.53]Goblin Tank too weak? (/showthread.php?tid=1805) Pages:
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Re: [8.53]Goblin Tank too weak? - Gammagulp - 2008-09-21 Well, xxxpawnedxxx I think too, that the goblin tank is not weak too, but it is difficult to get it in a smooth game, because if the enemy go to thunder and heavy, how do you want to survive the next 5 minutes to earn the money for goblin tank. If you buy something you loose it. So goblin tank is bad embedded into usual gameplay isnĀ“t it? That you have to get the right equipment for good use is only more Goldconsuming and wont help fighting the enemy in the beginning. The problem with the goblin hammer is, that it is quiet risky to go for grond attack, if the enemy than reaches Sky tank (IMO a natural enemy of the Goblin tank). Improving the abilities/HP a bit only helps to make the goblin Tank more useful Ithink. Re: [8.53]Goblin Tank too weak? - k-bones - 2008-09-21 Why not reduce cost to 6k? that would be only 500 below HT, which can be minute or two of creeping. Either way, hammer needs a buff. Re: [8.53]Goblin Tank too weak? - Vomitus - 2008-09-22 k-bones Wrote:500 range teleport is almost the range of spell activation. 600+100/lvl?I really don't know activation range, but 1000 range would be too much I think. 600-800 range - something like this. Leveled also possible. Re: [8.53]Goblin Tank too weak? - xXxPownedxXx - 2008-09-22 well gammapulp, I partially agree. But heres a thing I noticed quit a lot, and so I do it a lot. Gobbie takes longer so enemy get an "advantage". Here's the thing. I go light tank or so & 2 fireballs + Iron hull. Then i goo for gobbie. Even if the enemy gets hvy or whatever, I dare to say I'm skilled enough to avoid dying more then 2 times. So let's say, U get the gobbie, but in the end u lose the mid, wich makes them dominate game. If u save up for fire magic, and up it. U start to gain lead on em, believe it or not, Getting 4 fire magics + gold hull, It mostly is a turnpoint when u start getting them. Peeps like poison magic & laser to att. But compared to fire magic, this is the best, Ifrst u walk behind on the gold, now ur gaining and eventually, u'll be able to counter them. U just need some luck to have teammates who are.... familiar with the game, noobs ruin it ofcourse. But gobbie just owns. Ven sky tank, In my opinion, doesnt stand a chance. The only skill u could say is useful, is the ulti. The other ground only skills, mostly do, the fire 1000 dmg (lvl5) & the quake one quake. Because by that time ur alrdy cuz of gobbie speed out of the range. & the riot + ulti, quit some dmg, especially cuz creeps instant die, so gobbie is perfect for counter. If the enemy has hvyb & thunder tanks. The hammer slices em to pieces with its high damage. Conclusion? Goblin isn't too weak, it's just requires BRAINS ... However, a small price lowering & buff to the skills would be nice, cuz how often do u see gobbie tank in game? Btw, try demolisher + bow. SAve directly for gobbie, other will go 2nd weap + hull, so u'll easily own their ass :twisted: Grtz Re: [8.53]Goblin Tank too weak? - italyrools - 2008-10-15 Since GT doesn't have enough speed or health to keep up with modern trends of stacking short or long range weapons, it often isn't used. It also is too close to the price of demon, while being too expensive to be a mid-line tank. Either a price decrease, or increase of spell damage, health or speed will get the GT more popular. Maybe having multiple players on a team with different goblin tanks can make a special aura of some sort? This will encourage the goblins to be popular again! (I've noticed even Gobby Tree chopper isn't used as much recently) Re: [8.53]Goblin Tank too weak? - TKF - 2008-10-15 Well it will be a little bit changed... I think the goblin tank is still a good tank. If you can't catch up with the tanks, at least the hammer has low cooldown and does high damage against structures. Teleporter is almost a must have... About the shredder melee skill, I never skill it higher than lv1, cuz it has 2 sec stun at lv1. Goblin hammer don't have that at lv1 even if the hammer is quite big... Strange irony... |