![]() |
Battle Tanks 8.33 - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Battle Tanks 8.33 (/showthread.php?tid=2390) Pages:
1
2
|
Re: Battle Tanks 8.33 - TKF - 2007-12-06 Bob666 Wrote:or make it unable to attack buildings at all / reduce the damage dealt to buildings extremely / increase the HP of buildings during the gameMake his ulti unable to harm structures, or perhaps do 50% dmg against structures. It ruins the game when he destroy the base almost instantly. btw what is this random team command anyway? Re: Battle Tanks 8.33 - Bob666 - 2007-12-06 TKF Wrote:Make his ulti unable to harm structures, or perhaps do 50% dmg against structures. It ruins the game when he destroy the base almost instantly. afaik thats already the case... Quote:btw what is this random team command anyway?balance leavers and so on... changing teams while the game already runs Re: Battle Tanks 8.33 - ycoseth - 2007-12-13 I'm also going to chip in with the need for an Infernal balance. The rain is incredibly strong, if he gets into your base, you simply can't kill him in time for him to do significant damage. Even if he zergs over and over, the 600+ gold per death is entirely worth it. I think the AOE needs to be reduced, as well as damage. Maybe he has to stand still like the Frost Robot? I don't think a stun should cancel it, but a damage reduction (especially against buildings, if that's possible) is necessary. |