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New Weapons Thread - Printable Version

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+--- Thread: New Weapons Thread (/showthread.php?tid=731)

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Re: New Weapons Thread - horselance - 2010-02-14

How about it attack corpses and revive them by interval. eg.:
Cost: 3500
Cooldown: 1.8
Range: 750
Special: Revives a corpse with 500hp

Upgrade Cost:1500
+200hp to revived unit.

Another weapon to make a synergy:Big Grin

Sanitizer
Cost: 4500
Heal: 150
Cooldown: 0.2
Range: 650
Heals creeps only
Change mode to hero only:
-65 heal


Re: New Weapons Thread - Exodus - 2010-02-14

Do you see any corpses lying around the battle field? No? That's because they are removed right after the units die, for performance reasons.


Re: New Weapons Thread - horselance - 2010-02-14

Yea I know. But they decay in 2 sec right? Or is it included in death animation?
2sec is enough or you will get an undead army anyway..Big Grin


Re: New Weapons Thread - Lezowski - 2010-02-14

Heal weapons don't work. Well, they do heal but they heal all the time and never stop. I'm not sure if the devs are willing to put a weapon like that into a game.


Re: New Weapons Thread - jonjon - 2010-02-15

Thanks horse and OP for the calculator. Very helpful.


Re: New Weapons Thread - ssl - 2010-03-20

Sorry if this is spam to you, but can someone please tell me what exaclty the difference between shop cost and actual cost is? A link to a desctiption is ok if there is one.


Re: New Weapons Thread - Saiyuki - 2010-03-20

well... the actual cost is calculated via the mentioned tool. but in bt the costs of all weapons in the shops are rounded. ^^
there is no deeper meaning in there.


Re: New Weapons Thread - Exodus - 2010-03-20

Well, because the weapon values are calculated, using a formula, the resulting numbers are not always even.

Because a price of 1843 gold just doesn't look that good, the number 1850 is chosen. That's all there is to it, just a little cosmetical change. Well, it also affects the balancing of a weapon somehow, but since the changes are very minor, they are ignored.

EDIT: am I really that slow? ...


Re: New Weapons Thread - FoelliX - 2010-03-20

1)
Icon: ReplaceableTextures\CommandButtons\BTNFlare.blp

Fireball Battery
Damage: 154 x 2
Dmg/s: 308
Range: 950
Cooldown: 1.00
Cost: 4400

Fireball Battery (Upgrade)
Damage: 154 x 2
Dmg/s: 410
Range: 950
Cooldown: 0.75
Cost: 1400

The icon is currently in use Bonfire. Replace the icon of Bonfire with "ReplaceableTextures\CommandButtons\BTNWitchDoctorMaster.blp".

Just like 2 Fireball Cannons in one. To fill the gap in "weapons with 950 range"-category. You got molotov cocktail and fireball cannon in it right now. This would make it possible to fight in mid-endgame situations with 950 range.


2)
Icon: ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp

Minethrower
Damage: 1600
Dmg/s: 800
Range: 860
Cooldown: 2.00
Cost: 10000

Minethrower (Upgrade)
Damage: 2400
Dmg/s: 1200
Range: 860
Cooldown: 2.00
Cost: 5000

To fill another gap in the "weapons with 860 range"-category.


I would really like those weapons. They would make the mid-end-game more interesting!


Re: New Weapons Thread - ssl - 2010-03-20

FoelliX Wrote:Just like 2 Fireball Cannons in one.
I like the idea, but I hate the animation wich 2 fireballs do when shooting concurrently. Some issue about transparency adding up don't know.
On the other hand, i like weapons with multiple projectiles!!!


Re: New Weapons Thread - FoelliX - 2010-03-20

Maybe one projectile with a cooldown about 0.95 (Upgrade: -0,25) and the other about 1.05 (Upgrade: -0,25) so the dmg/s stays the same but projectiles are not launched at the same time.


Re: New Weapons Thread - Lezowski - 2010-03-29

FoelliX Wrote:Maybe one projectile with a cooldown about 0.95 (Upgrade: -0,25) and the other about 1.05 (Upgrade: -0,25) so the dmg/s stays the same but projectiles are not launched at the same time.

How about an entirely new projectile? Firelord perhaps?


Re: New Weapons Thread - superslang - 2010-05-08

wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8)


Re: New Weapons Thread - Ger-Dyers-Eve - 2010-05-08

superslang Wrote:wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8)
So everyone would use only those weapons or at least, everyone will have 1 of them in the inventory. And damage+effect PLUS Skills, other Items... this Game will become to complex for me... :mrgreen:


Re: New Weapons Thread - superslang - 2010-05-13

what do you think about global weapons(passive&active)or tank abilities
Artillery:
cast time 3sec
duration 5 sec
cd:60
aoe:600
dps:300/450/600/750/900


Re: New Weapons Thread - superslang - 2010-05-13

Ger-Dyers-Eve Wrote:
superslang Wrote:wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8)
So everyone would use only those weapons or at least, everyone will have 1 of them in the inventory. And damage+effect PLUS Skills, other Items... this Game will become to complex for me... :mrgreen:
indeed , maybe just wepns with dmg duration like napalm that burns the target after for few seconds
flamethrower:
cost:4k
range:800
dmg:300
dps:300
cd:1
burn effect:50dps for 3sec


Re: New Weapons Thread - Ger-Dyers-Eve - 2010-05-13

Yeah, the Idea sounds cool. But how to balance that? In my opinion there are some Problems:

At first: This weapon must - due to its DPS-effect - have less damage in relation to a weapon, which makes the same damage at the same range(and gold-price).
Then, the second Problem appears: DPS-Effecs can SIMPLE be knocked out by buying a "HPS-Kit" (Heal Per Second).

I know, this was just a simple example, but you can transport these problems at every effect of a cannon (also like poison, which also can slows?).


Re: New Weapons Thread - Shadowgear7 - 2011-03-15

thought this would be a cool AOE weapon for early game. could be to powerfull....idk.

Acid bomb

animation: maybe just a green molitov?

picture: i dont have the exact name but its the skull that has a cork in the top of it.

cost: 1550
sell price: 775

range: 950

Damage:150

cooldown: 1.4 sec

aoe radius: i was thinking maybe just a 100 range of the aoe

aoe damage: 100

dps: i tried the weapon calculator but it didnt work...



Upgrade cost: 1000

Upgrade: +60 damage, aoe damage +35


hope thats an acceptable weaponBig Grin


Re: New Weapons Thread - Saiyuki - 2011-03-16

and again a weapon suggestion for a special weapon. there won't be any like this. *sigh* ^^


Re: New Weapons Thread - AGGInator - 2011-03-16

no aoe weaps in bt! all waeps are based at phoenix fire ability which has no aoe dam.. and it isn't possible to change it.