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New Weapons Thread - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Weapons Thread (/showthread.php?tid=731) |
Re: New Weapons Thread - horselance - 2010-02-14 How about it attack corpses and revive them by interval. eg.: Cost: 3500 Cooldown: 1.8 Range: 750 Special: Revives a corpse with 500hp Upgrade Cost:1500 +200hp to revived unit. Another weapon to make a synergy: ![]() Sanitizer Cost: 4500 Heal: 150 Cooldown: 0.2 Range: 650 Heals creeps only Change mode to hero only: -65 heal Re: New Weapons Thread - Exodus - 2010-02-14 Do you see any corpses lying around the battle field? No? That's because they are removed right after the units die, for performance reasons. Re: New Weapons Thread - horselance - 2010-02-14 Yea I know. But they decay in 2 sec right? Or is it included in death animation? 2sec is enough or you will get an undead army anyway..
Re: New Weapons Thread - Lezowski - 2010-02-14 Heal weapons don't work. Well, they do heal but they heal all the time and never stop. I'm not sure if the devs are willing to put a weapon like that into a game. Re: New Weapons Thread - jonjon - 2010-02-15 Thanks horse and OP for the calculator. Very helpful. Re: New Weapons Thread - ssl - 2010-03-20 Sorry if this is spam to you, but can someone please tell me what exaclty the difference between shop cost and actual cost is? A link to a desctiption is ok if there is one. Re: New Weapons Thread - Saiyuki - 2010-03-20 well... the actual cost is calculated via the mentioned tool. but in bt the costs of all weapons in the shops are rounded. ^^ there is no deeper meaning in there. Re: New Weapons Thread - Exodus - 2010-03-20 Well, because the weapon values are calculated, using a formula, the resulting numbers are not always even. Because a price of 1843 gold just doesn't look that good, the number 1850 is chosen. That's all there is to it, just a little cosmetical change. Well, it also affects the balancing of a weapon somehow, but since the changes are very minor, they are ignored. EDIT: am I really that slow? ... Re: New Weapons Thread - FoelliX - 2010-03-20 1) Icon: ReplaceableTextures\CommandButtons\BTNFlare.blp Fireball Battery Damage: 154 x 2 Dmg/s: 308 Range: 950 Cooldown: 1.00 Cost: 4400 Fireball Battery (Upgrade) Damage: 154 x 2 Dmg/s: 410 Range: 950 Cooldown: 0.75 Cost: 1400 The icon is currently in use Bonfire. Replace the icon of Bonfire with "ReplaceableTextures\CommandButtons\BTNWitchDoctorMaster.blp". Just like 2 Fireball Cannons in one. To fill the gap in "weapons with 950 range"-category. You got molotov cocktail and fireball cannon in it right now. This would make it possible to fight in mid-endgame situations with 950 range. 2) Icon: ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp Minethrower Damage: 1600 Dmg/s: 800 Range: 860 Cooldown: 2.00 Cost: 10000 Minethrower (Upgrade) Damage: 2400 Dmg/s: 1200 Range: 860 Cooldown: 2.00 Cost: 5000 To fill another gap in the "weapons with 860 range"-category. I would really like those weapons. They would make the mid-end-game more interesting! Re: New Weapons Thread - ssl - 2010-03-20 FoelliX Wrote:Just like 2 Fireball Cannons in one.I like the idea, but I hate the animation wich 2 fireballs do when shooting concurrently. Some issue about transparency adding up don't know. On the other hand, i like weapons with multiple projectiles!!! Re: New Weapons Thread - FoelliX - 2010-03-20 Maybe one projectile with a cooldown about 0.95 (Upgrade: -0,25) and the other about 1.05 (Upgrade: -0,25) so the dmg/s stays the same but projectiles are not launched at the same time. Re: New Weapons Thread - Lezowski - 2010-03-29 FoelliX Wrote:Maybe one projectile with a cooldown about 0.95 (Upgrade: -0,25) and the other about 1.05 (Upgrade: -0,25) so the dmg/s stays the same but projectiles are not launched at the same time. How about an entirely new projectile? Firelord perhaps? Re: New Weapons Thread - superslang - 2010-05-08 wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8) Re: New Weapons Thread - Ger-Dyers-Eve - 2010-05-08 superslang Wrote:wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8)So everyone would use only those weapons or at least, everyone will have 1 of them in the inventory. And damage+effect PLUS Skills, other Items... this Game will become to complex for me... :mrgreen: Re: New Weapons Thread - superslang - 2010-05-13 what do you think about global weapons(passive&active)or tank abilities Artillery: cast time 3sec duration 5 sec cd:60 aoe:600 dps:300/450/600/750/900 Re: New Weapons Thread - superslang - 2010-05-13 Ger-Dyers-Eve Wrote:indeed , maybe just wepns with dmg duration like napalm that burns the target after for few secondssuperslang Wrote:wepns with effects would be awsome like sticky napalm or somthing that slows speed or a chance to stun the target 8)So everyone would use only those weapons or at least, everyone will have 1 of them in the inventory. And damage+effect PLUS Skills, other Items... this Game will become to complex for me... :mrgreen: flamethrower: cost:4k range:800 dmg:300 dps:300 cd:1 burn effect:50dps for 3sec Re: New Weapons Thread - Ger-Dyers-Eve - 2010-05-13 Yeah, the Idea sounds cool. But how to balance that? In my opinion there are some Problems: At first: This weapon must - due to its DPS-effect - have less damage in relation to a weapon, which makes the same damage at the same range(and gold-price). Then, the second Problem appears: DPS-Effecs can SIMPLE be knocked out by buying a "HPS-Kit" (Heal Per Second). I know, this was just a simple example, but you can transport these problems at every effect of a cannon (also like poison, which also can slows?). Re: New Weapons Thread - Shadowgear7 - 2011-03-15 thought this would be a cool AOE weapon for early game. could be to powerfull....idk. Acid bomb animation: maybe just a green molitov? picture: i dont have the exact name but its the skull that has a cork in the top of it. cost: 1550 sell price: 775 range: 950 Damage:150 cooldown: 1.4 sec aoe radius: i was thinking maybe just a 100 range of the aoe aoe damage: 100 dps: i tried the weapon calculator but it didnt work... Upgrade cost: 1000 Upgrade: +60 damage, aoe damage +35 hope thats an acceptable weapon
Re: New Weapons Thread - Saiyuki - 2011-03-16 and again a weapon suggestion for a special weapon. there won't be any like this. *sigh* ^^ Re: New Weapons Thread - AGGInator - 2011-03-16 no aoe weaps in bt! all waeps are based at phoenix fire ability which has no aoe dam.. and it isn't possible to change it. |