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kick system - Printable Version

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RE: kick system - progg - 2012-01-24

well - in other games it works (legion). team start requests. all players vote.


RE: kick system - eSVau - 2012-01-24

We had (have)
  • all player votes - community complained
  • no vote at all - community complained
  • only team votes - community complains

...


RE: kick system - LIoOoOoIL - 2012-01-24

maybe try it with a "-kickme" comment, so players can just kick-vote for themself? (just joking of course..)


RE: kick system - Russ_Meyer - 2012-01-24

I cant play Btanks because i always be kicked, why???
Can someone tell me why???


RE: kick system - El_Polacco - 2012-01-24

http://btanks.net/forum/showthread.php?pid=31890#pid31890


RE: kick system - Velocity2k - 2012-01-24

Code:
[Tue Jan 24 21:32:24 2012] [GAME: BTanks League RANKED #27316] player [Russ_Meyer] joined the game
[Tue Jan 24 21:32:24 2012] [GAME: BTanks League RANKED #27316] [Local]: BTL qualify requirements not met: [Russ_Meyer@europe.battle.net] has got too much penalty to play on this bot.
[Tue Jan 24 21:32:32 2012] [GAME: BTanks League RANKED #27316] deleting player [Russ_Meyer]: has left the game voluntarily

You've got 102.96 penalty. 100 is the limit to play RANKED. You can play QUALIFY to reduce your penalty.


RE: kick system - UnifiedDoom - 2012-01-25

(2012-01-24, 16:27:35)eSVau Wrote: only team votes - community complains

This in my opinion is the best solution. Now we need to solve how to figure out when somebody should be kickable. Now the ideal solution would simply to have a neutral party with sound judgement, a referee or admin, to determine when a kick is justified followed by a team vote. Since this is impractical we need to come up with a system that is not abusable and can be picked up by an AI. Because enemy team votes, and allowing a vote 100% of the time as long as 4 players go along are both easily abusable these are out of the question.

Right now I feel as though people are too hard to kick. Because games are so liable to be "ruined" by the presense of players that are simply put, unfit for playing ranked games. Now you may call me bias by asking "well who says who should be able to play ranked and who shouldn't."

I think the solution is this, double the qualification games required for playing ranked to 30 or perhaps even higher. This will actually solve 3 problems in one move.
- Less "noobs" will join ranked games and when they join they will be more experienced lessening the need for a kick command in the first place
- Making the "punishment" for being banned more severe creating an even larger incentive to follow the rules
- Discourage multi-accounting which right now is completely ruining the balance of half of the league ranked games




RE: kick system - AoKiji - 2012-01-25

If i understand it right the Problem is, that the kick-vote doesn't start for bad players if they don't die etc...
Why don't make a Global-Kick-Vote in this case => 75 % must vote yes. (Both Teams)
If a "normal" Kick-Vote starts only the own Team counts.


RE: kick system - griffin1987 - 2012-01-25

(2012-01-25, 15:24:54)AoKiji Wrote: If i understand it right the Problem is, that the kick-vote doesn't start for bad players if they don't die etc...
Why don't make a Global-Kick-Vote in this case => 75 % must vote yes. (Both Teams)
If a "normal" Kick-Vote starts only the own Team counts.

That's about what I suggested already, but no one has made any statement regarding that or why they think that is bad.

And as I see it, people don't complain about the kick logic itself that much, but about people being unkickable - so you shouldn't mix the team-kick approach with this problem I think.

Just make it so at least 1 vote of the enemy team is required to kick those that are currently unkickable, and all is good. For all other cases the current system is okay - for me, that isWink

Best Regards




RE: kick system - El_Polacco - 2012-01-25

another suggestion could be making tinkers always kickable some guys are playing it until the end


RE: kick system - DJantoine - 2012-10-20

Player 0:3 on 2 min and player 0:4 on 4 min aren't kickable why? In most of games those players are getting kicked after they play passive even without sharing damage and they are no killing creeps. Any Solution improving of the kick system?


RE: kick system - BENNIE.FM - 2012-10-20

@russ 28 i think you are kicked every game because you play airship with 2 fireball fear magic then save 11k for powerpack maybe just some advice get a gold hull so you can share damage defend cps and probably get a few kills im not sure what your logic is behind saving for power pack besides saving a small amount of gold


RE: kick system - Perfektionist - 2012-10-22

today i saw someone who sell everything and buy weaponuppgrades and left the game. We only got 140 leaver gold and lost instantly.

It is possible that the hostbot know how many gold the leaver will give and if the gold dropps under 150 or something the player will be banned or something?


RE: kick system - UnifiedDoom - 2012-10-22

(2012-10-22, 02:34:04)Perfektionist Wrote: today i saw someone who sell everything and buy weaponuppgrades and left the game. We only got 140 leaver gold and lost instantly.

It is possible that the hostbot know how many gold the leaver will give and if the gold dropps under 150 or something the player will be banned or something?

You're supposed to save the replay and post this in the "ban requests" thread, if what you say is true the player was clearly guilty of "econ sabotage." However if the game was a qualify game (which i suspect it is) the request will not be considered.