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New Tanks - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Tanks (/showthread.php?tid=1017) |
Re: New Tanks - VuDu - 2010-05-13 New but boring ... it's the same as the old one but little more powerful Re: New Tanks - AGGInator - 2010-05-13 my opinion to the hacker: annother little boring thing like the tinker^^ and the 9s disable is too strange.. Re: New Tanks - VuDu - 2010-05-14 AGGInator Wrote:my opinion to the hacker: that's only your opinion .. i like the tinker Re: New Tanks - AGGInator - 2010-05-14 VuDu Wrote:that's only your opinion .. i like the tinker not only my... i know more players who dont like it.. but the opinions about that are different and i dont want to argue about that. Re: New Tanks - k-bones - 2010-05-29 Ger-Dyers-Eve Wrote:hrafn Wrote:If you have the patience and a good teamplay, you can shoose also the sky fortress which costs "only" a few 1000 Gold more. Both is a nice combination, but most players think "uh, he got frosty, so it must the MOST COOLEST thing on earth, I must get one, too.".k-bones Wrote:a new 15k tank would be nice, perhaps with lower than normal armor reqs. again your narrow point of view frost tank has no armor reqs. so it takes much more gold/time to get the fortress. forgot or just trying to prove everyone wrong? Re: New Tanks - RaptorXI - 2010-05-29 If you would lower the armor requirements to for example Schredder, everyone who wanted a Rush Tank would buy Schredder. Since armor requirements are standard there will be always a most expensive tank without these. Right now the Frost is a lonely tank with a huge gap in its prize class (+- 3.000 gold). Still there are many ways to counter it (Exploder, Hunter etcetera). Another solution could be to sever any requirements with unknown consequences. Would everyone save up for a Titan? Re: New Tanks - T4M.Avatar - 2010-05-30 Ehm, we're talking about new tanks since ages (thread started 9. Oct 09) and where are these new tanks? I would like a info about the progress of a few new tanks that shall be implemented. Or is the project of the new tanks frozen? Re: New Tanks - Saiyuki - 2010-05-30 Saiyuki Wrote:as mentioned before, the model doesn't quite fit in the map. and the effects are way too huge... twice this skill effect could blow some low cpu's. xDselfquote ftw!! @hint if you would have opened the Map in the World Editor yourself, ignoring the warning message, you would have found a new tank already created in there. reasons for it not to be playable are our current focus on the kick system, plans on bt for sc2, the league and other problems. Re: New Tanks - SCorpA1 - 2010-05-30 what about a new tank, using the old model of the frost robot, called iron golem? Re: New Tanks - AGGInator - 2010-05-30 how much golems do you want?^^ earth robot, frost robot, infernal robot... i think 3 are more then enough ![]() @dev team: what's about the 11k tank?? is the model finished or not? will it be implemented next version or not? Re: New Tanks - SCorpA1 - 2010-05-30 i really would like to see an iron golem 6k tank and maybe increase the the worth of earth (lo rhyme ![]() ![]() and i dont think thats too much golems, because they are very similiar to tanks imo, and when there is a chance to add a new tank to bt, we shouldnt miss it! (its an ingame model, so no filesize requriments!!!) Re: New Tanks - Scelle - 2010-05-31 Is the game named B Tanks or B Golems? I think the 4 Robots we have is enough. Make more Supporter -Tanks! Re: New Tanks - T4M.Avatar - 2010-05-31 Scelle Wrote:Make more Supporter -Tanks! +1 Re: New Tanks - SCorpA1 - 2010-05-31 in my opinion thoose amoured golems are tanks as well! and the iron golem is more a tank than the infernal. btw, the iron golem could play a supporting role, as well ![]() Re: New Tanks - RaptorXI - 2010-05-31 T4M.Avatar Wrote:+2Scelle Wrote:Make more Supporter -Tanks! Re: New Tanks - Paladon - 2010-05-31 RaptorXI Wrote:+3T4M.Avatar Wrote:+2Scelle Wrote:Make more Supporter -Tanks! ^.^ Let's see, we cannot promise everything right now. Re: New Tanks - Ger-Dyers-Eve - 2010-05-31 Paladon Wrote:+4Scelle Wrote:Make more Supporter -Tanks! Re: New Tanks - AGGInator - 2010-05-31 Ger-Dyers-Eve Wrote:Paladon Wrote:+4Scelle Wrote:Make more Supporter -Tanks! -1 :twisted: :mrgreen: @pala: PITY!!^^ Re: New Tanks - k-bones - 2010-06-01 RaptorXI Wrote:If you would lower the armor requirements to for example Schredder, everyone who wanted a Rush Tank would buy Schredder. Since armor requirements are standard there will be always a most expensive tank without these. Maybe a gradual requirement increase would be good? like: Titan requirement = cost/1000 Infernal requirement = cost/1000 -2 Fortress requirement = cost/1000 -3 etc that way, there would be no fringe tank picked by everyone at some stage. Re: New Tanks - Nepharius - 2010-08-19 Not rly a tank, but a concept, so just some ideas without stats. Most stats are "x-y", depends on the costs Name: *Unknown* Model: Tree of eternity Cost: 14k-20k HP: Offensive: 14k-20k Defensive: 17k-23k (yes, the tank has two modes) Armor: Offensive: 14-20 Defensive: 17-23 Speed: Offensive: 275 Defensive: 0 (rooted) Skill 1: Root: Like the Guard's root, but this changes HP, Armor und Skills, but without heal. Leveling this lower the CD and something like the Tinker's original skill, with buffs all other skills Skill 2: *Unknown* A little bit like Tiny's Toss from DotA In both modes the enemy gets stunned after landing Offensive: The tank charges at max. speed (like Gobbo) to target enemy and throws it to target position (needs a bit work to trigger, but possible) or throws enemy to the position where the tank started charging. Defensive: The tank throws near target tank(again a lot of work)/random tank to target position. (like for defending cp's) Skill 3: Healing Aura/Damaging Aura Offensive: Damages all near enemys by x%hp/sec. Enemys can't teleport out of the aura Defensive: Heals all near allies by y%hp/sec. Enemys can't teleport into the aura Skill 4: *Unknown* (Ulti) Throws an "grenade" (like something that looks like a part of a tree) at target unit, all units in area around the targets will be affected Offensive:Targets get a DoT, wich will damage for x%hp/sec, also they are silenced for 3 sec, DoT lasts for something like 15 sec Defensive:Targets get a HoT, wich will heal for y%hp/sec, a also they are immnune to negative spells for 3 sec, HoT lasts for somthing like 15 sec Skill 5: *Unknown* Offensive: Tank has a chance to stun/slow all enemies near a unit he killed for a short duration Defensive: Global Aura that grants a chance to heal near allies when an ally dies |