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Idea: random boost - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Idea: random boost (/showthread.php?tid=1170) |
Idea: random boost - Althend - 2009-07-23 Hello, In order to increase the fun of the map and the possibilities, I suggest adding a special mode "event and boost. I dont know if we should put it in the normal mode but I think that it would someway increase the fun. My idea is too add random period "weather" providing boost or weakness during a period of time. I know that it is not pure original idea, there some map with that kind of stuff on Bnet but i think it would suit Btanks. For example as probabilities each 5 minutes: 50% normal time: all seems normal 5% Tempest: all air tank get 10-20% slower for 1-3 minutes, all weapon with range higher than 850 do 10-20% less damage 5% Sandstorm: all ground get 10-20% slower for 1-2 minutes, all weapon with range higher than 800 do 10-20 less damage 5% Dimensional trouble: teleport has 50% chance to teleport randomly during 2-4 minutes 5% High assault: Force produce double/triple ammount of creep during 1-3 minutes 5% Mortar assault : each side cp produce one mortar during 1-2 minutes 5% Fog: Fog is switch on during 1-3 minutes 5% Bounty time: Each tank kill give 30% more gold during 3 min 5% Creep time: Each creep kill gives 20% more gold during 2 min 5% Miasm: When tanks are outside road, they get -1%/sec damage, during 1-3 minutes 5% Unactive cp: Cp don't provide healing aura during 1-2 minutes. What do you think about it? Re: Idea: random boost - horselance - 2009-07-23 Sounds fun ![]() except sandstorm and tempest damage reduction is a big job.. others are ok.. Re: Idea: random boost - SCorpA1 - 2009-07-23 yes i like it too sounds fun, but plz do not implentent into normal mode (maybe replace it with hb ![]() Re: Idea: random boost - Lezowski - 2009-07-23 Those weapon damage reductions sound impossible.... Re: Idea: random boost - Althend - 2009-07-25 Lezowski Wrote:Those weapon damage reductions sound impossible.... Probably ^__^ If you have other idea, effect; tell it. ![]() Re: Idea: random boost - Lezowski - 2009-07-25 With -w now being disabled from start, why would this ever be added? -W was only a small aesthetic feature and it got removed. This one can affect gameplay. Re: Idea: random boost - GooglyBoogly - 2009-07-26 I have nothing against adding extra options that are not present in a normal game. Depends if exo wants to go through all the effort. I would rather he focuses on the normal game - but w/e Re: Idea: random boost - Godlikes. - 2009-07-27 GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game. I can only agree to that - personally I wouldn't use that option simply because it's another random factor that screws up the balance... Re: Idea: random boost - Althend - 2009-07-28 Godlikes. Wrote:GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game. Why would it screw the balance? Re: Idea: random boost - Dr.McNinja - 2009-07-30 balance is all theoretical Re: Idea: random boost - Godlikes. - 2009-08-01 Althend Wrote:Godlikes. Wrote:GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game. Randomness is unbalanced - e.g. with these effects and the funky WC3 randomizing, the anti-air effect could occur multiple times in a row while not a single anti-ground effect occurs, effectively weakening air tanks and altering the balance of the game. It's pretty much like old DotA's supercreeps - they were removed for exactly the same reason. |