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Idea: random boost - Printable Version

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Idea: random boost - Althend - 2009-07-23

Hello,
In order to increase the fun of the map and the possibilities, I suggest adding a special mode "event and boost.
I dont know if we should put it in the normal mode but I think that it would someway increase the fun.

My idea is too add random period "weather" providing boost or weakness during a period of time.
I know that it is not pure original idea, there some map with that kind of stuff on Bnet but i think it would suit Btanks.

For example as probabilities each 5 minutes:

50% normal time: all seems normal
5% Tempest: all air tank get 10-20% slower for 1-3 minutes, all weapon with range higher than 850 do 10-20% less damage
5% Sandstorm: all ground get 10-20% slower for 1-2 minutes, all weapon with range higher than 800 do 10-20 less damage
5% Dimensional trouble: teleport has 50% chance to teleport randomly during 2-4 minutes
5% High assault: Force produce double/triple ammount of creep during 1-3 minutes
5% Mortar assault : each side cp produce one mortar during 1-2 minutes
5% Fog: Fog is switch on during 1-3 minutes
5% Bounty time: Each tank kill give 30% more gold during 3 min
5% Creep time: Each creep kill gives 20% more gold during 2 min
5% Miasm: When tanks are outside road, they get -1%/sec damage, during 1-3 minutes
5% Unactive cp: Cp don't provide healing aura during 1-2 minutes.

What do you think about it?



Re: Idea: random boost - horselance - 2009-07-23

Sounds funBig Grin
except sandstorm and tempest damage reduction is a big job.. others are ok..


Re: Idea: random boost - SCorpA1 - 2009-07-23

yes i like it too
sounds fun, but plz do not implentent into normal mode (maybe replace it with hbBig Grin )


Re: Idea: random boost - Lezowski - 2009-07-23

Those weapon damage reductions sound impossible....


Re: Idea: random boost - Althend - 2009-07-25

Lezowski Wrote:Those weapon damage reductions sound impossible....

Probably ^__^

If you have other idea, effect; tell it.Smile



Re: Idea: random boost - Lezowski - 2009-07-25

With -w now being disabled from start, why would this ever be added? -W was only a small aesthetic feature and it got removed. This one can affect gameplay.


Re: Idea: random boost - GooglyBoogly - 2009-07-26

I have nothing against adding extra options that are not present in a normal game.
Depends if exo wants to go through all the effort.

I would rather he focuses on the normal game - but w/e


Re: Idea: random boost - Godlikes. - 2009-07-27

GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game.
Depends if exo wants to go through all the effort.

I would rather he focuses on the normal game - but w/e

I can only agree to that - personally I wouldn't use that option simply because it's another random factor that screws up the balance...


Re: Idea: random boost - Althend - 2009-07-28

Godlikes. Wrote:
GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game.
Depends if exo wants to go through all the effort.

I would rather he focuses on the normal game - but w/e

I can only agree to that - personally I wouldn't use that option simply because it's another random factor that screws up the balance...


Why would it screw the balance?



Re: Idea: random boost - Dr.McNinja - 2009-07-30

balance is all theoretical


Re: Idea: random boost - Godlikes. - 2009-08-01

Althend Wrote:
Godlikes. Wrote:
GooglyBoogly Wrote:I have nothing against adding extra options that are not present in a normal game.
Depends if exo wants to go through all the effort.

I would rather he focuses on the normal game - but w/e

I can only agree to that - personally I wouldn't use that option simply because it's another random factor that screws up the balance...


Why would it screw the balance?

Randomness is unbalanced - e.g. with these effects and the funky WC3 randomizing, the anti-air effect could occur multiple times in a row while not a single anti-ground effect occurs, effectively weakening air tanks and altering the balance of the game.

It's pretty much like old DotA's supercreeps - they were removed for exactly the same reason.