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Should inferno tank be improved? - Printable Version

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Should inferno tank be improved? - mooneye - 2009-05-17

as a tank need lvl18, it is weaker than skyfortress, even hunter if assisted well from allies. I guess we may improve its stun so that it can challenge titan little bit.


Re: Should inferno tank be improved? - bobbob247 - 2009-05-18

Infernal is already a really strong tank. Frost Robot, on the other hand...


Re: Should inferno tank be improved? - BENNIE.FM - 2009-05-18

mooneye Wrote:as a tank need lvl18, it is weaker than skyfortress, even hunter if assisted well from allies. I guess we may improve its stun so that it can challenge titan little bit.

Hmm sky fortress is not stronger to me.. well it just depends on the player and your teams mates easy to break the stun of sky fortress with another team mate.There both very useful tank that can be used in different situations very well

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bobbob247 Wrote:Infernal is already a really strong tank. Frost Robot, on the other hand...

Frost robot is awesome last tank not needing armor requirements its very strong against inferno as it can freeze it while its casting spells which stop the spell (BLIZZARD SHOULD BE ABLE TO CASTED AND STILL MOVE WHICH WOULD BE AWESOME

I think btanks at the moment is pretty well balanced besides trader need to be a little weaker other then that i think every tanks has its ups and downs and are needed in different situations of player


Re: Should inferno tank be improved? - Gammagulp - 2009-05-18

I think the infernal is strong enough. The difference between infernal and skyfortress is just, that sky fortress is a 1on1 tank or max 2on2 tank and the Infernal is an "Area Effect damage" tank --> very good to use in teams.

That means with a teleport/area stun and damage skill + Chaos wave area damage + ultimate against all units in range and possibilty to move while using it, you can deal a hell damage against every enemy and/or Building in your surrounding.

Only the titan is stronger in "mass destruction" in the enemy base.


Re: Should inferno tank be improved? - Althend - 2009-05-18

Frost has been improved ^_^
I think it suits well his price nowSmile



Re: Should inferno tank be improved? - Dr.McNinja - 2009-05-18

Frost deals out an amazing amount of damage with his nukeness. My 2nd fav tank. And those 3 skills are quick, the ulti is slower but after buff, the whole combo can be done in 3 or 4 seconds. Sky forts bombs are pwnage but are very slow and titan needs to aim his fire piss. Infernal comes close in this respect, but he still has to aim which isnt instant, lol...

But, please buff him more! give his ice prison a 1k aoe effect and his frost bombs 2k aoe, and his slow aura -90% movespeed.


Re: Should inferno tank be improved? - Althend - 2009-05-18

But I agree Inferno need a bit buff. I think that removing delay of the first skill would help a lot (maybe reduce his hp bad reduce his price)


Re: Should inferno tank be improved? - TKF - 2009-05-18

Althend Wrote:But I agree Inferno need a bit buff. I think that removing delay of the first skill would help a lot (maybe reduce his hp bad reduce his price)
Maybe a good idea. The delay feature was added when the infernal did cost 15000 (if I recall correctly) and was balancing feature to make the infernal less OP.

Perhaps reduce the chaos teleport delay for each level. But I think the infernal is fairly balanced.


Re: Should inferno tank be improved? - DerSatan - 2009-05-18

TKF Wrote:Perhaps reduce the chaos teleport delay for each level. But I think the infernal is fairly balanced.

+1

also think hes quite balanced, but chaos teleport is the skill i always leave on level 1, never skill it higher (because it doesnt improve too much, but costs much more mana). this suggestion might be interesting..


Re: Should inferno tank be improved? - Dr.McNinja - 2009-05-18

Yes! i think the delay of infernal jump should decrease with level so that low level = harder to aim and high level could possibly be instant (instant jump, not hit)