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Skill Ideas - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Skill Ideas (/showthread.php?tid=1894) |
Skill Ideas - IlPalazzo - 2008-08-06 Just throwing it out here... I'm more curious on what people think of the abilities rather than the tank itself - If they're possible to implement and/or if they'll be good to add to the game in some for or another. Opinions? Sniper Tank Cost – 900 Armor – 900 Speed – 285 1. Sniper Cannon Can switch between Creep/Hero Mode Creep ~ (73.3 DPS per level) 3 Second Cooldown Level 1 - 220 Damage Level 2 - 440 Damage Level 3 - 660 Damage Level 4 - 880 Damage Level 5 - 1100 Damage Hero ~ (27.5 DPS per level) 1300 Range 3 Second Cooldown Level 1 - 82 Damage Level 2 - 165 Damage Level 3 - 247 Damage Level 4 - 330 Damage Level 5 - 413 Damage 2. Camouflage (Q) – 40 Second Cooldown (10 Energy Per Level) Level 1 - Invisibility, 0.1 second duration Level 2 - Invisibility, 0.8 second duration Level 3 - Invisibility, 1.6 second duration Level 4 - Invisibility, 2.5 second duration Level 5 - Invisibility, 3.5 second duration Notes – With consideration to the fact that players cannot muster 1000 Gold at the start of the game, the first few couple levels are only useful for redirecting creep aggro or dodging a spell. 3. AT Claymore Mine (W) – Creates a controllable mine with knockback. Only 5 may be created by the player at any given time. (10 Energy Per Level) (Similar to Carrion Beetle/Goblin Sapper) Level 1 - Deals 150 Damage, 400 AoE Range Knockback Level 2 - Deals 175 Damage, 500 AoE Range Knockback Level 3 - Deals 200 Damage, 600 AoE Range Knockback Level 4 - Deals 225 Damage, 700 AoE Range Knockback Level 5 - Deals 250 Damage, 800 AoE Range Knockback Notes – The Sniper Tank’s “get away” ability. Unlike other escape ability which involves running, teleporting, or jumping. The mine is used to push himself and the enemy apart from each other. With practice and good placement- Ideally a Sniper Tank should be able to use the mines to. -Prevent an enemy from chasing him. -Place it by a CP to buy his ally some time to teleport if he dies. (although if the enemies place themselves between the trees and the factories he'll only be bumped against them). -Push himself or a stunned ally away from enemy tanks/AoE skills to stay alive. -Knock an enemy towards allied forces. 4. Precision System (E) – Increase weapon damage, but uses energy over time and saps the Sniper Tank’s movement speed. Level 1 – +4% Spell Damage, -10% Movement Speed, Consumes 1.2 Energy / Second Level 2 – +7% Spell Damage, -10% Movement Speed, Consumes 2.1 Energy / Second Level 3 – +11% Spell Damage, -10% Movement Speed, Consumes 3.3 Energy / Second Level 4 – +15% Spell Damage, -10% Movement Speed, Consumes 4.5 Energy / Second Level 5 – +20% Spell Damage, -10% Movement Speed, Consumes 6.0 Energy / Second 5. Extraction Call ® - (10 Energy Per Level), 40 Second Cooldown Creates an “Extraction Point,” a pseudo-factory that does not heal, but allows the Sniper Tank and allied tanks to use Control Point Teleport. The unit is indestructible, but the Scout must channel the skill to construct it. Level 1 – 5 Second Build Time – 15 Second Duration Level 2 – 4 Second Build Time – 18 Second Duration Level 3 – 3 Second Build Time – 22 Second Duration Level 4 – 2 Second Build Time – 26 Second Duration Level 5 – 1 Second Build Time – 30 Second Duration Re: Tank idea: Sniper Tank - xenocide85 - 2008-08-06 Precision system doesnt seem to serve a point since the only 'spell' damage you can deal is w/ your AT Claymore mine and at level 5 it does (drum roll) 250. Re: Tank idea: Sniper Tank - IlPalazzo - 2008-08-06 xenocide85 Wrote:Precision system doesnt seem to serve a point since the only 'spell' damage you can deal is w/ your AT Claymore mine and at level 5 it does (drum roll) 250. All tank weapons are constructed from the Phoenix Fire ability, which is spell-based. Re: Tank idea: Sniper Tank - xenocide85 - 2008-08-06 Ah, good to know. I still think that doesn't have anything to do w/ sniping and that a lot of your skills would need to be scrapped and new ones added before this tank is decent and fits its name. I think my sniper is better and I'm still not sure why you took my idea, changed it slightly, and made a new thread. Post your modifications in the original tank thread plz. |