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New Tank Idea - Damage Absorbtion Tank - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Tank Idea - Damage Absorbtion Tank (/showthread.php?tid=1896) |
New Tank Idea - Damage Absorbtion Tank - xenocide85 - 2008-08-06 Omegatron (12000) *stores 'energy'* Cannot use mana. ie essentially his 'energy' is his mana but he cannot use mana, thus he cannot use power pack or teleport items. Hp: 12000 Price: 12000 gold Speed: 300 Energy Absorbtion (Passive) lv 1: Stores 1/10 of all damage taken as energy, max 500 lv 2: Stores 2/10 of all damage taken as energy, max 1000 lv 3: Stores 3/10 of all damage taken as energy, max 1500 lv 4: Stores 4/10 of all damage taken as energy, max 2000 lv 5: Stores 5/10 of all damage taken as energy, max 2500 Energy Beam (w) Shoots an energy beam moving at a speed of 100 accelerating across the entire map with radius 50 (does 1/10 damage to buildings), hits allies for 200%. Ideally, ground will shake more violently the longer the charge lasts lv 1: Charges as a channeling spell until released for up to 10 seconds, does x0.25 damage per energy point + x0.05 damage per second channeling lv 2: Charges as a channeling spell until released for up to 10 seconds, does x0.50 damage per energy point + x0.10 damage per second channeling lv 3: Charges as a channeling spell until released for up to 10 seconds, does x0.75 damage per energy point + x0.15 damage per second channeling lv 4: Charges as a channeling spell until released for up to 10 seconds, does x1.00 damage per energy point + x0.20 damage per second channeling lv 5: Charges as a channeling spell until released for up to 10 seconds, does x1.25 damage per energy point + x0.25 damage per second channeling ie, 1500 energy at a lv 3 beam for 5 seconds = 1500 * (0.75 + 5 * 0.15) = 2250 2500 energy at a lv 5 beam for 10 seconds = 2500 * (1.25 + 10 * 0.25) = 9375 Energy Boost (e) lv 1: Boost speed by energy/5 for a distance of energy / 0.90 lv 2: Boost speed by energy/4 for a distance of energy / 0.80 lv 3: Boost speed by energy/3 for a distance of energy / 0.70 lv 4: Boost speed by energy/2 for a distance of energy / 0.60 lv 5: Boost speed by energy/1 for a distance of energy / 0.50 Ultimate ability Deflection ® 60 sec cooldown For a given duration, x% of all incoming damage will be transformed into 'energy beams' directed in a random direction away from tank. Requires 100% energy to cast. Cooldown 75 seconds. lv 1: 1 second,15% lv 2: 2 second,20% lv 3: 3 second,25% lv 4: 4 second,30% lv 5: 5 second,35% Tank-Cannon: Range: 900 Only hits buildings. ---- Name, details, and metrics all subject to review and change =D Re: New Tank Idea - Damage Absorbtion Tank - TKF - 2008-08-06 At least this idea sounds more interesting than the sniper tank. I use beam in my BT mod, but I abandoned working on it for over 3 months ago. Re: New Tank Idea - Damage Absorbtion Tank - xenocide85 - 2008-08-06 I was thinking and instead of having the tank gun only hit buildings, I was thinking perhaps it shouldn't have a tank gun at all. Maybe the passive energy storage skill can replace it, and then the tank can get 1 more ability that allows it to use energy. Perhaps: Energy Shield (Q) Cool down 60 seconds. Converts % of current energy to a damage shield for x seconds lv 1: energy is used as a shield before HP is lowered at a 2.0:1.0 ratio for 1 seconds lv 2: energy is used as a shield before HP is lowered at a 1.5:1.0 ratio for 1.75 seconds lv 3: energy is used as a shield before HP is lowered at a 1.0:1.0 ratio for 3.5 seconds lv 4: energy is used as a shield before HP is lowered at a 1.0:1.5 ratio for 4.25 seconds lv 5: energy is used as a shield before HP is lowered at a 1.0:2.0 ratio for 5 seconds ie lv 1 energy shield w/ 500 energy means that for 1 second, the next 250 damage is blocked and 500 energy lost (if you have full energy) lv 5 energy shield w/ 2500 energy means that for 5 seconds, the next 5000 damage is blocked and 2500 energy lost (if you have full energy) as always, subject to tweakage... Re: New Tank Idea - Damage Absorbtion Tank - xenocide85 - 2008-08-06 Other possible changes include, making your max energy level a % of your max HP and allowing the upgrading of your passive energy accumulation ability to only affect how much damage feeds your energy. Re: New Tank Idea - Damage Absorbtion Tank - IlPalazzo - 2008-08-06 Is the Energy Boost skill suppose to work like the Sky Fortress's Turbo Boost? The only problem I see with that is the tank running into walls/trees/creeps (assume it's not a flyer). Otherwise the skill is somewhat obsolete because it's likely the player already has a speed boost to bring him to the 450 speed cap. Perhaps a burst damage skill should replace it? Re: New Tank Idea - Damage Absorbtion Tank - xenocide85 - 2008-08-06 It's supposed to be similiar to the sky fortress'. True it's not a flyer - maybe it should be ![]() |