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Missile War - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Community (https://btanks.net/forum/forumdisplay.php?fid=16) +--- Forum: Off-Topic (https://btanks.net/forum/forumdisplay.php?fid=18) +--- Thread: Missile War (/showthread.php?tid=2007) |
Missile War - TKF - 2008-06-24 Post your opinions and similar here about missiles war. Same goes for bugs and feedback http://www.hiveworkshop.com/forums/maps-564/missile-war-v0-58-a-85266/ ______________ Re: Missile War by TKF - Video - Vomitus - 2008-06-25 Is there any -zoom command? I'd be glad to use it(up to 5000 maybe). Re: Missile War by TKF - Video - TKF - 2008-06-25 No, but I can add it in the next version release. Re: Missile War by TKF - Video - Vomitus - 2008-06-25 That would be good. Btw, sometimes if someone is a bit lagger - map is unplayable. Is there any solutions on this issue regardless -sm mode? For ex, figure out who is lagger etc. Re: Missile War by TKF - Video - TKF - 2008-06-25 Almost all triggers is in GUI, which isn't good for the game. The move script is in jass and is twice as fast as the GUI one, but still it isn't enough. Also the shield system does also require a lot too and produce lagg equilant to 20 projectile being moved constantly through the entire game. The shield system itself reduce performance on my computer with 15-20%. And that is without missile detection. -sm mode turn off the movement engine for almost all missiles and removes a lot of lagg, but the missile movement is gay in this mode. However the anti missiles are still using movement engine in -sm mode due to the homing system. Re: Missile War by TKF - Video - Vomitus - 2008-06-25 TKF Wrote:Also the shield system does also require a lot too and produce lagg equilant to 20 projectile being moved constantly through the entire game. The shield system itself reduce performance on my computer with 15-20%. And that is without missile detection.Can you explain an internal mechanism of shied system to me? Maybe I could have some ideas on performance increasing... Re: Missile War by TKF - Video - TKF - 2008-06-25 Well, it's about 11 different triggers which process the shields every 0.2-1 sec, and in addition 8 regulators. I don't understand them myself, but it's incredible that such advanced and sofisticated system is possible in GUI. Exilus have made them, not me. atm, I'm unable to recreate or understand such uber advanced system. Also the WEU input part of it make it greek to me. Also, it's extremely laggy system. There is nothing I can do as a map editor noob. Re: Missile War by TKF - Video - Vomitus - 2008-06-25 Hm... Maybe I don't know something but I think it must be much more simple than it seem to be. I will take in attention only one barrier(Inner or Outer) to simplify the understanding of my reasoning. Of course, SS is largely depend on a mechanism on which rockets movement and damage is built on. So, we can single out these runtime variable data on SS:
AFAIK there is no other sources of disturbance that may affect Shield State and therefore no other triggers to be involved in. Analyzing:
So, nothing seems to be a problem if:
At this point I have no new conjectures so feel free to correct me. Btw, where can I find source map that is not protected? I haven't tried to open it in editor yet(I have no WC3 by my hand right now) but I'll ask you first if it will e a problem. Re: Missile War by TKF - Video - TKF - 2008-06-25 I Asked Exilus5 permissiom at azeroth for the open source of the map. He did only have 1 condition: credits as the original mapper. Maybe he designed the triggers when he wasn't so skilled in the editor. Who knows, but the current shield system is more advanced than it needs to be. But I'm to noob to simplify triggers. Btw he have made soldiers map too, which is very awesome! 0.51 I added zoom function, and a defense against motherships; Gravity Vortex which works kinda like a black hole. Re: Missile War by TKF - Video - Vomitus - 2008-06-26 TKF Wrote:I Asked Exilus5 permissiom at azeroth for the open source of the map. He did only have 1 condition: credits as the original mapper.Where can I find unprotected map? Trying to unprotect existing map revealed obfuscated scripting and made it unavailable to read. Btw, do you know a way to recover war3mapunits.doo from protected map? I am a bit too lazy to dig this out:) Re: Missile War - TKF - 2008-06-28 I've looked closer at the system. Actually the shield system have many benefits and is simple in basic ways and complex in some, but more shield boosters will make the game laggier. (Build more mega shield boosters). TRIGGER ANALYZE PROS: The shield system doesn't require triggers to detect missiles. The missiles doesn't need triggers to detect when it hits structures. The GUI has all possible removable leaks removed The Phönix fire ability replaces unnecessary trigger detections (as in killing missiles) Typing -sm uses my flawless slow movement system which does barely lagg (laser and anti missiles seekers still in a movement engine though) Getting the shields down sometimes have a lagg reducing effect for unknown reason CONS: A lot of projectiles causes heavy laggs (partially elimiated in -sm mode) Multiboard is forced into 2 groups (This builds up leak when only half the multiboard is shown for the players) Building shield boosters provide minor lagg spikes Very laggy shield system Gold Spawn system WEU GUI triggers leaks heavily by nature Very laggy projectile system (-sm mode reduces it) Using shield function which affects over shield 100 units at the same time causes heavy laggs Anti missile seekers cause lagg the complex homing system (delay cause by long trigger). Destruction/Upgrades of multiple shield boosters may cause lockdown. 98% is GUI (Movement system is JASS) SCORE: 4/10: BAD! This maps isn't professional and only players with powerful computers can play this map and enjoy it, while players with old computers will experience minimal fps and will therefore be unplayable for them. Typing -sm mode will lessen the lagg in some degree, but still not enough. This map is at current state quite horrible and nooby. FAIL! Re: Missile War - qweqqweq - 2008-06-28 do u need gui and jass to do all that stuff? have u tried re-creating the triggers without custom scripting in order to reduce lag? you're probly never gonna fix lag issues if you don't understand the script. i can write some stuff in script but i did my whole map without it. no jass or gui was needed. Re: Missile War - TKF - 2009-09-12 Made a 1.24b compatible version. Re: Missile War - Paladon - 2009-09-13 It's quite a pity that a huge amount of maps became unplayble. The better that you updated yours. (Yeah, i played it ![]() Re: Missile War - TKF - 2009-09-13 :O, ur red now! Welcome to the BT mappers club! Re: Missile War - Paladon - 2009-09-13 Thank you dude. Re: Missile War - eSVau - 2009-09-15 TKF Wrote:Made a 1.24b compatible version. thx, still a funny map ![]() |