Re-classifying qualify vs ranked games - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Re-classifying qualify vs ranked games (/showthread.php?tid=3113) Pages:
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Re-classifying qualify vs ranked games - The.Troll - 2012-02-16 I may play a lot, but admit I am not very good. But when qualify games are full of players who are obviously "pro", it's hard to do much. These same players should be in ranked games but some seem to think it's funny ruling a qualify game and calling the weaker or newer players "noob", kicking them as soon as possible or even right before a game is about to end. It's total bullshit and ruins the game for the newer or less skilled players. With that being sai, I suggest the following: Make ALL games "Ranked". If "Qualify" games are to continue to be available, limit a player from joining more than 10 times. Once he playes his 10th Qualify game, he can NOT join or play another. As for the "Ranked" games. Change the criteria and ranking process to allow for categories of "Ranked" games. All players, regardless of how many games they play, will be ranked based on performance as they are now. But there will be categories they can and can not enter. Example: Novice - only players with a ranking of a set number or less can enter and play. Any player with a higher rank can not enter. This will allow the players in "Novice" to be more equally matched and the better players forced to go play in a category more suited for them and their skill. (Many times "pros" say they play Qualify because no one plays ranked or it takes too long. This problem would be solved). As for other categories, besides "Novice" there can be "advanced", "seasoned" and "Expert" or "Pro", etc. You can always play your classification or one up but never be allowed to play down. This would be governed by the players rank. No way to fake it because if they intentionally suck in a game, they will lower their rank and the only way to keep it low would be to constantly be sucking in a game. I think it would really make games much more fun to play for everyone. RE: Re-classifying qualify vs ranked games - Velocity2k - 2012-02-16 I've got some questions: First of all, why do you play 95% qualify if you complain about the system? Why don't you join ranked games more often? (2012-02-16, 08:24:45)The.Troll Wrote: These same players should be in ranked games but some seem to think it's funny ruling a qualify game and calling the weaker or newer players "noob", kicking them as soon as possible or even right before a game is about to end. It's total bullshit and ruins the game for the newer or less skilled players. Why do you also call other players noob all the time on the qualify bot? (output not filtered): Code: [Fri Jan 13 09:27:30 2012] [GAME: BTanks League QUALIFY #78398] (44:11) [All] [The.Troll]: you noob, no skill mines have 7 kills (2012-02-16, 08:24:45)The.Troll Wrote: ...Change the criteria and ranking process to allow for categories of "Ranked" games.How do you suggest to realize these categories? One bot for every category? That would definitely not work. Games would never fill up. RE: Re-classifying qualify vs ranked games - progg - 2012-02-16 I think the idea is very good. Just make it simple way. Make both bots ranked (with 2 different rankings) Quit 25 games criteria. Start elo criteria. Once one has reached for example 1550 elo on quali bot he can join ranked bot. Once one has reached for example 1450 elo on ranked bot - force him to play quali with quali elo reset. RE: Re-classifying qualify vs ranked games - The.Troll - 2012-02-16 To answer your questions, I already admitted I am not very good. And I got so damn tired of hearing noob all the time I started using it back with all the players who obviously have more skill but choose to use, what I and many consider lame items/weapons, such as mines and long range. More of a sarcastic use for me as obviously the players I am calling "noob" are not. I have tried those strats but the better players obviously have it down and literally rule the less skilled. So why are they in qualify all the time? I have tried a couple Ranked games, just got kicked from one. Bitching and moaning all game from a couple of the players. So damn distracting. So there's the Pros in Qualify bitching at lesser skilled players for being "noobs" and kicking you when you feed. And then there's the ranked guys bitching and wanting to kick you because they feel you should still be playing Qualify. I am sure I am not the only player who feels this way. Takes all the fun out of the game. As for how to filter the categories, no idea. But limiting what games players can join will force them to join a more appropriate skill level. So how wouldn't games fill up? If you are high rank and only have one choice to join, you join or don't play at all. Or you can keep things the way they are and keep the base of players you have now and not see many more because the new players or less skilled players will just stop playing entirely. By the way, the log of comments is pretty funny if you read them in sequence. That's a whole lot of "noob" usage. LOL (2012-02-16, 12:09:05)Velocity2k Wrote: I've got some questions: First of all, why do you play 95% qualify if you complain about the system? Why don't you join ranked games more often? RE: Re-classifying qualify vs ranked games - Velocity2k - 2012-02-16 (2012-02-16, 14:48:29)The.Troll Wrote: As for how to filter the categories, no idea. But limiting what games players can join will force them to join a more appropriate skill level. So how wouldn't games fill up? If we host even more bots the games would fill up slower. We had 2 ranked bots in the beginning and it didn't work. We had one "high" elo ranked bot besides the current one and it didn't work. So until there is no idea for the realization of the categories the whole discussion is senseless. And having more than two bots is no good idea (at least i think so). Limiting what games players can join might "force" them to just create another acc (which takes less than one minute). And with the new acc they can play on the "lowest" bot again. And currently we already have more than enough multiaccs... RE: Re-classifying qualify vs ranked games - Prog - 2012-02-16 You also have to acknowledge the current player base. Forcing people to play their appropriate skill-level games might have worked 2 years ago, but there are less wc3 players in general and battle tanks players specificly around nowadays. Splitting this limited player-pool into too many categories destroys the complete playing experience. Who wants to wait 20+ minutes for a random league game? If I'd have to search the wc3 or sc2 1on1 ladder 20 minutes to start a game, I won't play that game ever and it is the same with battle tanks. League would be dead. The better way to go ist to just have the current split (qualify/ranked) to establish 1) that completely new players are not put into an overly competitive environment; 2) that we can provide ranked games with a low amount of leavers and reasonable team-balance; and 3) create an incentive to play with a point ranking. Over and above those points supporting the arranged team games helps keeping the game alive, but that relies on the players as well (especially those who put a lot of time into it, like olivercamel with the BTT, but also all those who just keep the bt-clans alive and active). RE: Re-classifying qualify vs ranked games - progg - 2012-02-16 Guys. What u think about my idea? I think it would be very good solution to many problems - like super-ultra noobs in ranked games, pros in quali games, leaver games ratio etc. Make both bots ranked with 2 different rankings and set elo as a criterion to join league ranekd. RE: Re-classifying qualify vs ranked games - Velocity2k - 2012-02-16 And where should be the elo threshold for the ranked bot? On the one hand it should be below 1500, on the other hand every new player would be qualified to play ranked.... RE: Re-classifying qualify vs ranked games - progg - 2012-02-16 Velo i didn't think about it a lot but i see it this way. New player starts to play quali with 1500 QUALI ELO. As he reaches for example (i'll say about it later) 1550 QUALI ELO he is able to join league ranked. He starts league ranked with 1500 LEAGUE ELO. As he reaches for example 1450 LEAGUE ELO he is forced to play back in quali again with starting QUALI ELO of 1500. If he reaches 1550 again - he's able to play league ranked again with 1450 + 10(?) points. It's a starting idea. I didn't have much time to think about it. I hope we can develop this idea together to a good working league system. Oh and i forgot. Once we can find some agreement about the system u can start it for test as non available for players and check if it works fine. After 1-2 months of testing it i think u will have (surly u know it better) good enought database to set the threshold. My suggestion is: League ranked degradation treshhold set on the elo of the best of bottom 20% elo players. League ranked promotion treshold set on the elo of the worst of top 20% quali elo players. RE: Re-classifying qualify vs ranked games - The.Troll - 2012-02-17 I have/had no idea how many players, or from what you say, how few players there are. I understand it could drive players away if they had to wait too long. heck, it drives the higher skilled players away from Ranked now because those games take so long to fill up. I like Proggs suggestion of implementing my categories idea. It would basically be testing a players skill every time he/she plays a game. Do very well and you get to play "Ranked". Do poorly in Ranked and you have to play "Qualify". This really does seem to be the best solution. because if a "Pro" is playing a Qualify game, his rank is going to prevent him from joining those games and he will have to play Ranked. If he wants to keep playing Qual by making new accounts, it's going to get very old very quick. As an aside note: when I play Ranked games, specifically the one last night, for whatever reason, I played much more conservativly in the beginning than I do in a Qualify game. But then I started getting careless again and started feeding and got kicked. Usually I do make it to the end in a Ranked game. RE: Re-classifying qualify vs ranked games - Velocity2k - 2012-02-17 Well, what i don't like about an elo based determination weather a player has to play quali or ranked: Many times a player won't know if he has to play quali or if he's forced to play ranked. If he joins the wrong game, he will get a message from the bot an he will be kicked soon. But most of the time the people don't read these messages and just wonder why they got kicked and why they can't rejoin the game. I think we might lose even more players if we have to kick them all the time because they are in the wrong game. RE: Re-classifying qualify vs ranked games - LIoOoOoIL - 2012-02-17 personal, such an balancing sounds fine for me to improve the game (skill, intelligent gaming, teamplay etc.) quality, but on the other hand as velos example, some arent giving attention to such a balancing/messages/..., or they even dont care. Most Btank player´s just wanna play this map (u can see it on the count of qualify- compare to rankedgames). Maybe its worth to give it a try, cause it also would improve the balancing for newcomers, avarage pubs etc., so they might would have more fun playing this game, cause there would be way rare "pros" which "abuse" quali games to raise up there own ego.. (as example). RE: Re-classifying qualify vs ranked games - The.Troll - 2012-02-17 Rather than the player being kicked and not reading the message, is there a way to set it up so the player can't even join in the first place and a message is generated explaining the reason why? Or, during the start screen while we are sitting and waiting, put the new criteria there. At that point you are waiting to play and I have probably read the info there 500 times now because there is nothing else to do while waiting. It would be a "Notice of ranking criteria" and then 30 days later start the new criteria. Just a thought. RE: Re-classifying qualify vs ranked games - Velocity2k - 2012-02-17 If you want to prevent players from not even joining the wrong game the bot would need to always have an up-to-date player/elo list in memory. Currently when a player joins a database query is sent and received after a short period of time. Second problem is the message: You would need to whisper to the player. In order not to get kicked from the bnet server due to flooding the bot can't send too much commands in a short period of time. Sending whispers to players will affect the time the bot has for doing spoofchecks and refreshes of the game. So i think it's not a good idea to have the bot whispering infos to the players. Additionally many players won't be in a channel when the bot whispers. So they would never receive that message (due to the flood protection most of the messages are sent with a delay of some seconds). RE: Re-classifying qualify vs ranked games - The.Troll - 2012-02-17 Hmmm? Then I refer back to the second part of my last message. basically edit the start screen to have the notification. Do it for 30 days and then the new criteria starts. By then, anyone who plays on a regualr basis would have read it or heard about it. If it's a new player, I doubt they would try to join a ranked game anyways. if they did, there is already the auto kick and message being used. RE: Re-classifying qualify vs ranked games - progg - 2012-02-17 I think very simple msg would be the best. YOU CAN PLAY ON OTHER BOT - GO www.btnkas.net for GAME NAME. This msg in 3 most popular languages in the league. Same on www - next to the game name add info: NEW PLAYERS >>> GN GOOD PLAYERS >>> GN Same type info when one reaches the league ranked promotion elo. I think one of the biggest problem of btanks is that it's sophisticated. Most of players don't feel like going site and read all the info about rank, elo, penalty and other stuff. Lot of players also are not able to do this simply becouse of not knowing english good enought. As one of u already wrote - there's a big group of players that just want to play a game. Make it easy for them and spare all the technical info. RE: Re-classifying qualify vs ranked games - Bob666 - 2012-03-14 I like the general idea. Is there a problem with ranking all games? Perhaps fake accounts. But other than that it would be good if we would simply rank all games and let new players start with a lower ELO. I think the overall pool of ELO-points needs to be n*1500, right? maybe its okay to save the ELO-points a new player is missing into a pool for that player, and every game he plays he gets some additional beginner points to keep the overall balance. Then, having "Novice" and "Advanced" games could seperate the players a bit. Rules for handling the players: - Let new players start with an ELO of 1300, give them 10 additional points per game, so after 20 games, the new player has all of his pool points. - Allow all players to join "Novice", allow elo>1400 players to join "Advanced" - If a player enters the Novice with elo>1400: "We think you should play on the Advanced bot." (possibly kick him with elo>1500, but sometimes you want to play with a friend who is not allowed for the advanced bot or sth like that, so i would say let the player decide) Actually it would still be possible to play novice games, but as these games will be ranked, too, the player takes the risk to lose a lot of points when losing the game. Also, new players will be encouraged to play on the advanced bot, as they already have recorded stats which they want to improve, or they feel proud to play advanced or whatever. its no longer simply "play a few games and you can play ranked" At the same time, the stay percentage could be kept for advanced. for novice the percentage could be a bit lower, and if a player leaves and his percentage is lower than the required value, it could result in a one-day-ban. (not after a game in which he stayed) Nevertheless, this is a lot of work. Maybe a message saying "You are now allowed to play on the ranked bot!" when joining the qualify bot and matching the conditions can already help, since it reminds you of it and whatever. The ELO-method would still be the best solution imho. RE: Re-classifying qualify vs ranked games - eSVau - 2012-03-14 ~1491 is the average ELO of non expired accounts (1592) ~1485 is the average ELO of expired accounts (5661). The missing points are caused by the game performance factor. Well, i gave the ELO many thought. One problem, i always had, there is no explanation available how to start the whole system itself, just how it work. What starting value do you give new players. We had chosen the easy way with a constant value of 1500, therefore there should be some kind of normal distribution (Gaussian distribution) around that axis of 1500, but that is actually not the case. [attachment=1639] This logarithmic graph i made some weeks ago shows that there is a bunch of players just left to the mean axis of 1500 and above the expected normal distribution (red hill-like curve). Also there are a few players right of the normal distribution having those points of that bunch of player spoken above from. If i would restart/redesign the system i would probably change the assumption that a new player is an average player with 1500 ELO and give new player the lowest value available. That way a new player should place himself by playing into the right position. Maybe that would also resolve the problem that a majority of players is currently stuck around the start value. RE: Re-classifying qualify vs ranked games - Smell.No.Evil - 2012-03-14 I thibk the problem is more that u believe in balance... RE: Re-classifying qualify vs ranked games - ssl - 2012-03-14 (2012-03-14, 11:51:27)eSVau Wrote: If i would restart/redesign the system i would probably change the assumption that a new player is an average player with 1500 ELO and give new player the lowest value available. Bad idea: That would make good players (who get pushed in teams with bad players) create a 2nd account with ELO=0 (or whatever) so they can play with the best teams again. |