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Recharge useless? - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Recharge useless? (/showthread.php?tid=3537) |
Recharge useless? - Perfektionist - 2012-10-24 Hey, For 100 you can buy the item "Recharge". Recharge fills up 20 (10% each Armor uppgrade) mana in 5 seconds. The problem is: For earlygame they are to expensive. The mana fills up faster than you can use it. For midgame they are useless because everytank need 30 - 50 mana for each ability. And 30 mana isnt enought (5 armor upps - midgame) Endgame is the same as midgame. RE: Recharge useless? - RaptorXI - 2012-10-24 I prefer the mana/mass converter, too. Except for endgame, it's cheap to affort and when you are just respawned and need to teleport fast to a control point, i use to have one pack in the base for a quick boost. RE: Recharge useless? - Perfektionist - 2012-10-24 (2012-10-24, 18:04:41)RaptorXI Wrote: I prefer the mana/mass converter, too. Except for endgame, it's cheap to affort and when you are just respawned and need to teleport fast to a control point, i use to have one pack in the base for a quick boost. Cp teleport only cost gold no mana ![]() RE: Recharge useless? - Perfektionist - 2012-10-27 And now? RE: Recharge useless? - Exodus - 2012-10-29 Now the next beta is near and I made some changes to Maintenance and Recharge. Old stats: Costs: 100g Heal: 20 mana, plus 10% for each armor upgrade Charges: 2 New stats: Costs: 100g Heal: 15 mana, plus 20% for each armor upgrade Charges: 3 I believe that this should make Recharge more viable in both early (due to more charges for the same price) and late game (because of more regeneration). RE: Recharge useless? - Perfektionist - 2012-11-03 did you lower the use time? I think 5 or 7 seconds waiting for 15+ mana is too long. Maybe the mana fills up in 1 second? |