![]() |
Force gold distribution - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Force gold distribution (/showthread.php?tid=4159) |
Force gold distribution - ckibibi - 2014-02-17 Hi, Sorry for new thread (but when there are too many suggestions in one thread only one is responded to). Again I need to ask why the process of gold distributed by Force is not faster? Here is what I understand from the infos you give in the Btanks mechanics thread :
Hope I get all right. What are the source from gold force ? I guess :
I think it would be better to give the gold sooner, still giving the same overall gold, but not waiting for 5 minutes :
I really like to understand why it is not done this way ? Is it no possible? Have you already discussed about some balance issue? getting the advantage you earn by doing good at the right time and not waiting 5 minutes could (I am not sure) make things a little bit faster without changing the amount of gold ingame. Thanks for reading, As for the main reason : regarding all the game I have played in league, when you get all cp or even a slight advantage in map control The safest play untill you get rewarded is to camp imo . And sometimes it is a bit boring cause you know you ll smash the other team but you need a little bit more gold but you need to wait 5 minutes to get it. Last thing I mainly play pubs when team synchro is not the best but seing the BTT replays I dont think this statement is totally biased by the pub factor. RE: Force gold distribution - Exodus - 2014-02-17 It's cool to open a new thread for every topic (in fact, I prefer it that way). Anyway, I'm responding now, just to clear up some facts. Before I comment on how it is better or not, I'd like to hear the opinion of others. First, the upgrade gold is completely seperate from the gold that is distributed. It's given every five minutes, based on the number of CPs the forces own exactly at the 5 min mark. Any upgrade gold that wasn't used is saved for the next interval. The only interaction between this upgrade gold and the force gold comes into play, when all upgrades are researched. Then the upgrade gold gets added to the force gold, before it is distributed. The force does not get any passive income, but you got the rest right. The gold for missing CP and factory spawns gets added at every spawn interval. At some point the interval was changed to 5 minutes and I think it was 1 minute before. I can only guess why it was done, since I didn't do it and it was done years ago. I assume it was changed together with the added force creep upgrades. Upgrades every minute would be way too much, so they were done every 5 minutes instead and to keep it more consistent, upgrades and gold disitribution were done together from that point. RE: Force gold distribution - ckibibi - 2014-02-17 (2014-02-17, 14:40:19)Exodus Wrote: First, the upgrade gold is completely seperate from the gold that is distributed. It's given every five minutes, based on the number of CPs the forces own exactly at the 5 min mark. Any upgrade gold that wasn't used is saved for the next interval. The only interaction between this upgrade gold and the force gold comes into play, when all upgrades are researched. Then the upgrade gold gets added to the force gold, before it is distributed. Imo it is really good that it works that way : no need to touch the upgrades mechanic, at least it is not what I have in mind, you still got a tactical play to pressure cp just before the 5mn mark wether it is like or not by players. (2014-02-17, 14:40:19)Exodus Wrote: I assume it was changed together with the added force creep upgrades. Upgrades every minute would be way too much, so they were done every 5 minutes instead and to keep it more consistent, I agree with that, force upgrade every 5 mn seems to be a good pace for the game, as you can fast it up with your own gold. (2014-02-17, 14:40:19)Exodus Wrote: The force does not get any passive income, but you got the rest right. The gold for missing CP and factory spawns gets added at every spawn interval. Thats what I think is wrong logic :
when a player get a kill being a hero, a creep or a building the gold is instantly added to his. And he choose to use it now or later. when the force gets the kill it cant be used before the 5mn mark. now the most annoying part : a factory or a cp "missing" at the 20s mark the ennemy will have the spawn from the ennemy and then can get the gold if he succeed in getting the gold. on the other hand the team with the "advantage" will have to wait the 5 mn mark, but they should have a bonus seeing they have done well in conquering or destroying the fac. I know that part of the bonus is that they have a little more than the full bounty for every creeps (120% of bounty given among the 5 players, if I do the corrrect math) where the ennemy team can at most get 100% bounty for a kill for one player or 33% given among the 5 players. So I really do think that the 2 things should live separetely :
|