Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
This unit reflects a percentage of damage back to source.
Only works for damage from heroes including weapons and excluding AoE damages. (Passive)
Level 1: Reflects 4% damage
Level 2: Reflects 8% damage
Level 3: Reflects 12% damage
Level 4: Reflects 16% damage
Level 5: Reflects 20% damage
Can be a good passive ability for a new tank i think.
Trolololo
Posts: 144
Threads: 3
Joined: Jul 2008
Reputation:
0
Unless I've heard this wrong, I thought the phoenix fire based weapons made it impossible to detect damage. Wouldn't that make this idea rather difficult to implement?
You may notice that some of my posts are somewhat disconnected in their ideas and don't really flow that well. That's because my mind drifts around like a jellyfish in a strong ocean current. You just lost the game.
Posts: 488
Threads: 46
Joined: Aug 2008
Reputation:
0
The only way i see something remotely similar to this working, another idea, is based off a tanks total weapon dps and having that number used in some way for dps based abilities or items. Even THAT may be impossible :?
๏̮๏
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
I figured out to detect phoenix fire damage and source. But this cant be applied to variable units in normal World Editor. This means, that unit must already exist from the start of game. But as i remember, there was a better world editor unlimited function for this, which also applies "Damage taken" function to variable units. Exo may know better if he can do it.
Trolololo
Posts: 61
Threads: 5
Joined: Dec 2008
Reputation:
0
WRONG
You can add an event ingame, so pick all units, and add the a specific unit takes damage to the trigger...
And please, don't use the WEU, he isn't up to date and will crash your maps.
cedi
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
You cannot use variable in unit takes damage event.
Trolololo
Posts: 376
Threads: 37
Joined: Dec 2007
Reputation:
0
But it would cost more ressources and code to figure out the damage has been done by a phoenix fire ability - or not ?
So damage is dealt nearly everywhere on the map, but this ability should only work for units which own the reflector ability right (specific hero/tank)? If it is possible, I hope it wont help the map more lagging
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
Ohh. You are right. I didnt know that a trigger can read out from another triggers event.
What i tell was you cannot attach a variable unit to that action. But there is no need as i see.
So it can be done easily i think.
Trolololo
Posts: 61
Threads: 5
Joined: Dec 2008
Reputation:
0
Yep, and with some condition it isn't a problem. You need to look if the unit has the ability, and the damage unit has the phönix fire buff...
cedi