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I was just wondering if there might be a bandwidth bottleneck with the server that is hosting the league bot?
I'm suspecting this because my ping seems fine in the lounge before the game starts... It's usually fine the first few minutes in game also but after that my ping seemingly doubles and some commands don't even register, especially in a hot battle.
The !ping command doesn't always reflect the increased delay, but it's quite noticeable to me at least.
I'm playing from Finland over a 3G connection, so that could be something that adds to the instability, but I didn't experience anything like this last year with the league bot.
Can anyone offer some feedback?
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There is almost no traffic between you and the bot while being in lobby. As soon the game starts it will increase. As far as i know there is currently no general problem at the server (or close to it).
A "trace route" towards the server (league.btanks.net) might tell you more about the bottle neck. Lqast time we had a general problem close to the server only large packets where dropped, small packets like a common ping reached the server without problems and show (almost) every player a smooth ping.
Bot's !ping shows the average of the last three pings (one every 15 seconds).
Maybe Velo can tell you more.
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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2012-02-29, 22:22:32
(This post was last modified: 2012-02-29, 22:24:52 by Velocity2k.)
There shoudnt be any packets greater than 1500 Bytes. This is the MTU. And this should also happen on other servers, maybe test it again with other servers. If packets are greater they will be fragmented.
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The maximum of TCP packets is 1500 bytes!
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
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2012-03-01, 08:52:04
(This post was last modified: 2012-03-01, 08:59:17 by Velocity2k.)
My ping tests DO offer the information that not the server is causing the problem but your route to it.
My traceroute also shows i'm not using the hops where you experience the packet loss (but the ping test already suggested so).
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griffin and me also noticed some "minor" lags especially at the start of a map... but as we are same location in vienna we thought maybe it has something todo with our connection. sometimes the lag is gone on few minutes sometimes it takes a bit longer till the game runs lagfree. just some feedback from here.
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Looks like the packet loss decreased. But it's still not completely fixed.