Saiyuki Wrote:well, as you should know about now, our main aspact is to keep normal mode balanced. thus, every change ( higehr starting gold, higher tech level, .. ) past this mode results in small imbalances to the game. so, if you want to play the game in its most balanced way, play normal mode. ;-)
In a normal game, the average player will have about 11,000 gold by the time creeps receive 5/5 upgrades. By the time creeps reach 10/10, the average player should have about 22,000 gold in their pocket. In rush mode, you're forcing players to fight creeps at 10/10 while short changing them 12,000 gold they'd normally have in a regular/league game. The natural strategy is to exploit the overpowered creeps and mass factories and troop commands...
I know "fun" modes aren't perfectly balanced, but unless it's very time consuming to tweak the upgrade levels, this mode really shouldn't be so terribly unbalanced considering we have an idea what the gold/gold flow/tech timing ratios are in a normal game.
Time (Min) ||| Upgrades ||| Gold Flux ||| G/Player ||| Total G/Player
0 …………………… 0 ……………… 30000 ……………… 3000 ……………… 3000
5 …………………… 1 ……………… 13680 ……………… 1368 ……………… 4368
10 …………………… 2 ……………… 14900 ……………… 1490 ……………… 5858
15 …………………… 3 ……………… 16120 ……………… 1612 ……………… 7470
20 …………………… 4 ……………… 17339 ……………… 1734 ……………… 9204
25 …………………… 5 ……………… 18559 ……………… 1856 ……………… 11060
30 …………………… 6 ……………… 19779 ……………… 1978 ……………… 13038
35 …………………… 7 ……………… 20999 ……………… 2100 ……………… 15138
40 …………………… 8 ……………… 22219 ……………… 2222 ……………… 17359
45 …………………… 9 ……………… 23438 ……………… 2344 ……………… 19703
50 …………………… 10 ……………… 24658 ……………… 2466 ……………… 22169
55 …………………… 11 ……………… 25878 ……………… 2588 ……………… 24757
60 …………………… 12 ……………… 27098 ……………… 2710 ……………… 27467
Edit: I think my initial chart was off, problem with the spreadsheet formula and I forgot about the bounty was increased by 7% post 8.65.