2012-03-14, 19:13:50
Just a quick note of another concern: A lower bounty for x minutes after a death will effect the end game base attacks (with infernal for example) a lot.
Tank bounty depending on time of last death
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2012-03-14, 19:13:50
Just a quick note of another concern: A lower bounty for x minutes after a death will effect the end game base attacks (with infernal for example) a lot.
2012-03-14, 19:25:16
(2012-03-14, 19:13:50)Prog Wrote: Just a quick note of another concern: A lower bounty for x minutes after a death will effect the end game base attacks (with infernal for example) a lot. AeroniumX Wrote:At end games high bounties allows the tide to turns faster, and adding an decrease bounty here after quick deaths will greatly prolong end games. Potentially increasing it a little. Also suicide attack enemy base tactic on the other hand might again shorten games since your bounty is lower when you recently respawned. This would be interesting anyways...In total, it may change the base attacks a bit, but shouldn't have a significant impact on game length or game result.
It's not about suicide attacks shortening the game, it is about constant suicide attacks for 10 minutes to end the game. i.e. use troops, jump in, use spells, die. Respawn and repeat with very low bounty. Repeat until hq is dead. Noone wants that.
2012-03-15, 01:40:37
We take what we like and what we do not need we do not want!
I dare to be allowed to claim this because my other account here is the only one so far with a position without a colo(u)r. |
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