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[8.56] Troop Command
#8
First, thanks for moving the topic - i wasn't sure if i should post a new topic, as i felt the troop command problem wasn't as big in earlier versions (<8.48 or something along that line)

1. Just using a bow did not work yet - if you the other player gets a scout with a bow, i can simply kill him with the creeps. If he gets a tank it's the same, one multibow just doesn't kill fast enough. If it's two he will easily spend way too much gold in the beginning.

2. If you start with demolisher - well, i shall not say much: Haven't encountered a single player who was able to not loose terribly with a demolisher. The mines are extremely underpowered at the beginning, and later on you normally already got a better tank or a hull.

3. Heavy tank? I'm talkin about 3k start - the moment you got a heavy tank i already got a ghost tank with my troop command and a poison magic and upgraded speed boost - you still think you will win with your Heavy Tank + probably Swarm Rockets? (pardon me for saying that, but most newbies take swarm rockets when buying a heavy tank as second tank)

About AOE abilities: Yes, they are rather good for killing creeps, but troop command can spawn creeps about 20-30% faster than most basic AOE spells reload - so you will still be pushed back.

The other problem is: while you probably get at most 50% of the creep kills + some gold for the troop command creeps (they are worth way less than normal creeps), the player with the troop command + scout gets about 90% of the creep kills, which sums up to way more money.

Multiple tanks with AOE agains multiple scout with TC: yes, the tanks will win - but only if the scouts and the tanks play on the same lane. Maybe I didn't state that earlier, but scout + TC isn't nearly as effective in the mid as it is e.g. on the bottom lane when playing dark force (or some other lane when playing 1 vs 1)

Most of the time i can conquer a lane with this method within the first 2 minutes - if i get good resistance it can take up to 6 minutes - playing against a real pro takes about 11 minutes, as i can get a ghost tank at 10 minutes of time or earlier (i'm always talking about a normal 3k start without hb - with hb the thing is even more extrem)

I certainly didn't mean to attack anyone with my statements, please tell me if i offended you. Otherwise just drop a new comment, as i'm very interested as to where this is going.
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
[8.56] Troop Command - by griffin1987 - 2008-12-15, 21:54:47
Re: [8.56] Troop Command - by Exodus - 2008-12-15, 22:56:27
Re: [8.56] Troop Command - by Althend - 2008-12-15, 23:38:47
Re: [8.56] Troop Command - by Gammagulp - 2008-12-16, 01:26:53
Re: [8.56] Troop Command - by DerSatan - 2008-12-16, 09:42:08
Re: [8.56] Troop Command - by ChronicStoned - 2008-12-16, 16:23:06
Re: [8.56] Troop Command - by SCorpA1 - 2008-12-16, 22:04:26
Re: [8.56] Troop Command - by griffin1987 - 2008-12-17, 00:32:22
Re: [8.56] Troop Command - by Althend - 2008-12-17, 01:56:30
Re: [8.56] Troop Command - by qweqqweq - 2008-12-17, 03:52:52
Re: [8.56] Troop Command - by GooglyBoogly - 2008-12-17, 09:07:15
Re: [8.56] Troop Command - by griffin1987 - 2008-12-17, 10:42:48
Re: [8.56] Troop Command - by Carcharoth2 - 2008-12-17, 11:29:09
Re: [8.56] Troop Command - by qweqqweq - 2008-12-17, 13:27:22
Re: [8.56] Troop Command - by griffin1987 - 2008-12-17, 23:12:53
Re: [8.56] Troop Command - by griffin1987 - 2008-12-17, 23:35:18
Re: [8.56] Troop Command - by Althend - 2008-12-17, 23:43:10
Re: [8.56] Troop Command - by Morkardar - 2008-12-18, 01:00:10
Re: [8.56] Troop Command - by griffin1987 - 2008-12-18, 10:33:50
Re: [8.56] Troop Command - by Althend - 2008-12-18, 13:40:43

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