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Sync Weapons Fire
#2
it won't only cost you some kills, if you are taking a cp and an enemy cpteleports there you would instant kill him if all torpedos would fire at the same time
but when they do single fire he possible heal and even may kill you with his low cooldown short ranged weapons.



similar phenomenon here:
you have for example 1 energy torpedo, 1 bombarding rocket and 1 death magic
- if an enemy gets in 1300 range (all 3 weapons have the same range) they all should fire instantly
->but: the deathmagic fires after 1.33(well now 1 second), the bombarding rocket after 1.5 and the energy torpedo after 3.33 seconds.
so there is a fire delay equal to the weapons cooldown
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Messages In This Thread
Sync Weapons Fire - by koshen - 2008-12-21, 08:29:14
Re: Sync Weapons Fire - by ChronicStoned - 2008-12-21, 21:31:00
Re: Sync Weapons Fire - by qweqqweq - 2008-12-22, 02:47:22
Re: Sync Weapons Fire - by Exodus - 2008-12-22, 02:49:26
Re: Sync Weapons Fire - by the truth - 2008-12-22, 04:11:02
Re: Sync Weapons Fire - by koshen - 2008-12-22, 10:27:37
Re: Sync Weapons Fire - by qweqqweq - 2008-12-22, 12:18:15
Re: Sync Weapons Fire - by SCorpA1 - 2008-12-22, 12:39:25

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