2009-01-23, 08:57:53
hellraven Wrote:Ok... the mine defuser is completely useless... Just played a game where 4v4 the other team has only their base w/o computer factories and 2 of them has mines and overwhelm 2 defuser
Even though i had Frost tank i didnt have enough hp to blow some by tanking them (which is very difficult considering the other team has weapons too), get back to mid factory, heal and back to tank more mines, by the time i get back they would have replaced the 2 i blew besides another 2 more... the other sets the mines far enough so that defuser cant get 2 at a time... making defuser useless in this situation
...
Another thing... mines from demolisher should dissapear if player leaves or buy another tank... just like tinkers towers
1. Tinker modules do not disappear when the tinker changes tanks - why should demo mines go?
2. If they set their mines so far apart that you cannot defuse two at once, that menas you have a corridor that you can move your tank through safely- just follow that corridor and attack!
3. It is extremely difficuilt to mine all the entrances, if you have air tanks it is pretty much impossible for them to mine their base 360 degrees.
4. For every mine slot above the first, you could just have a gold hull - that will pretty much counter their mines AND give you hp to burn, it shouldn't be difficuilt to run into some bines, then teleport/blink away to a nearby factory to recover and move in again.
Mines are not unbeatable by any times, organised, team mioning vs a disorganised team can win the game. But that is how it should be, organised tam tactics > disorganised every time
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