2009-02-10, 17:39:17
I love those two tank models, the 2nd one is the apocalypse tank from Red Alert 2/3. VERY COOL.
I dont really like your basilisk idea much so i wont comment on it. But i wont start a seperate topic because you might like these skills and i dont really have a 'new tank suggestion'.
For the 2nd tank model, i have suggestions for skills. Its more of a battle tank and not an artillery tank. Also looks very heavily armoured.
[basic] Tank Cannon/s: 1 or 2 shots, strong and slow firing. Suits the model.
Rocket Pack: Anti-air rockets are shot out and auto-target enemy air tanks, at long range but with very high cooldown. There are a lot of anti-ground skills and not enough anti-air.
Accelerate: Sprint skill. Handy and hasnt (really) been used.
[Uber] Tank Tracks: Allows the tank to move over impassable terrain. Could suffer MS penalty. Could be a passive skill, cast, or 'autocast' so that the player can choose to stop the tank from getting penalties (of the skill). This would be new and add to gameplay, its kinda like a halfway tank between air and ground.
Some kind of 'extra armour/hp' skill. Reinforced plating, Extra Armour, same or similar skill as from Heavy Tank or Earth Bot. Would suit the model.
GLHF.
I dont really like your basilisk idea much so i wont comment on it. But i wont start a seperate topic because you might like these skills and i dont really have a 'new tank suggestion'.
For the 2nd tank model, i have suggestions for skills. Its more of a battle tank and not an artillery tank. Also looks very heavily armoured.
[basic] Tank Cannon/s: 1 or 2 shots, strong and slow firing. Suits the model.
Rocket Pack: Anti-air rockets are shot out and auto-target enemy air tanks, at long range but with very high cooldown. There are a lot of anti-ground skills and not enough anti-air.
Accelerate: Sprint skill. Handy and hasnt (really) been used.
[Uber] Tank Tracks: Allows the tank to move over impassable terrain. Could suffer MS penalty. Could be a passive skill, cast, or 'autocast' so that the player can choose to stop the tank from getting penalties (of the skill). This would be new and add to gameplay, its kinda like a halfway tank between air and ground.
Some kind of 'extra armour/hp' skill. Reinforced plating, Extra Armour, same or similar skill as from Heavy Tank or Earth Bot. Would suit the model.
GLHF.
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