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What is the solution to annoying stuff in btanks?
#7
There are 3 main problems i have with explosives. these are just what i see as problems though. this is just the way i see it, and i know some people like these things. If you read my 3 reasons for being annoyed with explosives eventually i think that you'll start to notice these things in your games too and become annoyed by them also. If you aren't annoyed by these things yet it's probably only because you have yet to encounter it or you just aren't good enough of a player for another team to have to resort to these type of tactics to have a chance to fight you.

problem 1. when you cp tp with explosives you can'not be stopped. no matter what you do, there is no counter to a lucky cp tp explosion. if they time it right or just get lucky there is nothing you can do to prevent a death from it. this is annoying to me. whenever you come to an enemy cp or an enemy base they can cp tp in and kill you if they get lucky. the odds are so stacked against you. no matter what tricks you do and no matter how skillfully you play they can still get you with good timing or dumb luck. whatever tank you get they can counter it with a different tank. there is no avoiding it.

problem 2. When playing vs teams with exploders and non-exploders you have to upgrade your tank in order to win vs the non-exploders, however, slow moving ground tanks like the titan are easy targets for exploding tanks. When you are a sky tank or an air ship with at least 1k range on all your weapons it's not too hard to avoid exploders. But eventually you will need to upgrade to a stronger tank and eventually a titan to combat non-exploders. If you can focus 100% of your attention on the exploding tank then the non-exploding tanks will roll right over you. but if don't take into account the movements and possibilities of the exploding tanks at all times then they can kill you within only 1 to 2 seconds.

example: a goblin tank has just enough hit points, speed, and defensive protection to tp close to a titan but outside of breaker range and then stun it with relative ease. if say for instance you are a titan vs a non-exploding demon tank and an exploding goblin tank then you have to stay cautious of all times of this scenario:

the demon tank can stun you and before you recover from the stun the goblin tank can teleport outside of breaker range and also stun you and kill you with the help of the demon tank damagang you also with his weapons. the 3 second stun of the goblin tank ensures that you won't be able to activate your ultimate ability or teleport away in time.

problem 3. reconstruct is based too much on luck and can be overpowered in my opinion. Reconstruct is too powerful of an ability to be left to luck . Sometimes you won't get a reconstruct 10 times in a row. but i've seen guys reconstruct 3 to 6 times in a row a lot also. when some one reconstructs 3 to 6 times in a row multiple times in the same game it's overpowering in my opinion and damned annoying.

possible solutions:

1. use a trigglre to dissable cp tp or increase the cp tp time for a team after a pre-designated some of their base is destroyed or they don't have a single cp. possibly making each cp you have decrease the cp tp time would be helpful.
2. dissalow any tank other than exploder to get explosives
3. give reconstruct a cool down.


Concerning my annoyance with noobs, idiots, and feeders:

the problem i have with noobs is that they take too long to learn the game, and they often do very poorly with mines, exploder, tinker, and to a lesser extent, long range. all the tool tips and tips systems do not work because playes just ignore them because they don't think they are important or they don't have enough time to read them. the only weapons mode is too simple and boring for anyone to play. playing private games all the time is boring becasue it's boring to play the same people all the time and I don't like to wait for long times for games to start. playing public games can get irritating too because oftentimes there are such terrible players because it's too hard for new players to learn the game.

possible solutions:

1. add a permanent freeze time at the start of the game of at least 30 seconds. (i think a full minute would be better)
2. make the information of the map game mechanics appear for a player when they click on the stuff and get a new tank or item unless the player has typed "-notips" .this is the way the tips system works in my map and it wasn't very hard to trigger. i higly recomend it for a map like btanks which is like mine and has many different components which work together in a complex way. this would make much more prominent, pertinent, and helpful tips for new players and yet be easy to turn off for players who don't want to read them.

Here's some examples of the types of things that i think would help a lot:
2a. if you click on a base factory make a message appear saying how much gold the other team gets if it is destroyed.
2b. if you click on a cp make a message appear saying how much force gold the other team gets if it is captured.
2c. if you click on a weapons shop make a message appear saying the weapons damage formula.
2d. if you purchase a mine make a message appear saying that mines are most effective when used against a team of smaller numbers.
2e. if you purchase exploder or explosives make a message appear which says to be careful not to feed the enemy team too much gold or else they will grow stronger and to beware of teleport breakers.
2f. if you purchase tinker make a message appear which says that tinker is a free tank and will be at a great dissadvantage against stronger more expensive tanks regardless of how well you play it, and is also at a dissadvantage if attempting to attack or defend away from his towers.
2g. if you click on a tank shop make a message appear which says you get half your gold back if you sell a tank and that a tank gains 1% hp for every level.
2h. if a player leaves the game make a message appear which says the amount of force gold you get for 1 to 5 player teams and how their gold is divided.
3. add a tool tip on the base factories and cps which expains how and when the force gold is divided.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Re: What is the solution to annoying stuff in btanks? - by qweqqweq - 2009-02-12, 08:37:57

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