2008-03-03, 14:02:51
I also like the increased income and played a 2vs2 game (after 6 leavers) in only ca. 1:20h. That was much fun
Anyway my Question is: we destroyed the enemy creep buildings (+ Artillery producing Building) and got 3 - 3,5k every 5 minutes (with 2 players = 7000 Gold)
The Creeps give (After 1:20h) 28 and 56 Gold Bounty
the creeps spawn every 20 seconds ?
If yes i calculate the folowing:
20 Marines (6 CP´s+ 4 Factories inbase) = 20*28Gold = 560 Gold/Wave
4Air, 4 Commander, 4 Artillery = 12*56 = 672 Gold/Wave
Together: 1232Gold every wave ---- > all 5 minutes there are 15Wave´s ? ---> 15* 1232Gold: 18480 GOld if enemies lasertower or weapons kill all creeps !!! hock:
+ EXPERIENCE - we were only lv 16/18, but our enemies superfast lvl 25, cause they got nearly all creepkills.
Because our leavers update creeps and sold things or spawn the troops to death we were to weak to destroy 2vs2 the enemy team in base .
Therefore we got after a short time the Problem, that the enemies were at much higher level and got about 10.000 Gold more for creeping, than we for attacking.
so pls.: Rearrange the money for destroyed factories in base, so the defenders dont get an advantage for a destroyed factory in Experience AND Gold.
(is it possible to set the starting creep money a little lower - maybe 10/20 or would that change gameplay to much :?: )
After all i think BT improved much over the last 5 Versions thx to the mappers and the community.
Anyway my Question is: we destroyed the enemy creep buildings (+ Artillery producing Building) and got 3 - 3,5k every 5 minutes (with 2 players = 7000 Gold)
The Creeps give (After 1:20h) 28 and 56 Gold Bounty
the creeps spawn every 20 seconds ?
If yes i calculate the folowing:
20 Marines (6 CP´s+ 4 Factories inbase) = 20*28Gold = 560 Gold/Wave
4Air, 4 Commander, 4 Artillery = 12*56 = 672 Gold/Wave
Together: 1232Gold every wave ---- > all 5 minutes there are 15Wave´s ? ---> 15* 1232Gold: 18480 GOld if enemies lasertower or weapons kill all creeps !!! hock:
+ EXPERIENCE - we were only lv 16/18, but our enemies superfast lvl 25, cause they got nearly all creepkills.
Because our leavers update creeps and sold things or spawn the troops to death we were to weak to destroy 2vs2 the enemy team in base .
Therefore we got after a short time the Problem, that the enemies were at much higher level and got about 10.000 Gold more for creeping, than we for attacking.
so pls.: Rearrange the money for destroyed factories in base, so the defenders dont get an advantage for a destroyed factory in Experience AND Gold.
(is it possible to set the starting creep money a little lower - maybe 10/20 or would that change gameplay to much :?: )
After all i think BT improved much over the last 5 Versions thx to the mappers and the community.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^