Poll: Eh?
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Yes
14.29%
1 14.29%
Weapons testing, yes
14.29%
1 14.29%
Unsure / Undecided
0%
0 0%
No
57.14%
4 57.14%
No - it is too difficult (i would know)
14.29%
1 14.29%
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Improved Map Testing
#3
Very good idea, as for the 'locking' method, it would have to be something like league password (less complex) so that pubs dont just take the password from hearing it or replay. Other than a password, it would require some amount of work in creating a 'lock'. One possible idea is a code that the beta tester knows how to create - based on sources such as bnet time and bnet date. Because no two games will have the same date and time, every code will be unique and no pub user will be able to re-use the code. The problem from this is potential leaking of how to create the code. I dont know if this is even possible (linking to bnet time).

As for the seperate mode to test... small things that exo adds can be created (created not limited to any mode) which is in the 'basic' mode before any modes are chosen which alter the basic mode. This means weapons, new tanks etc which are not included, can be 'turned on' in a mode for testing purposes... can any mapmakers comment on this?
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Messages In This Thread
Improved Map Testing - by Dr.McNinja - 2009-04-27, 03:49:28
Re: Improved Map Testing - by Bhangbhangduc - 2009-04-27, 05:43:28
Re: Improved Map Testing - by Dr.McNinja - 2009-04-27, 06:35:23
Re: Improved Map Testing - by qweqqweq - 2009-04-27, 06:48:41
Re: Improved Map Testing - by Bhangbhangduc - 2009-04-27, 23:55:33
Re: Improved Map Testing - by GooglyBoogly - 2009-04-28, 01:41:53

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