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Achilles Targeting System (ITEM)
#4
Very nice idea but.. even if you made all enemies except one tank allies for x seconds, you would probably have to do the same for all 10 players = 10x work. Another method which also involves an obscene amount of work is to create another version of every weapon, so when activated, all weapons target only one player.

:D

Otherwise an awesome idea. Perhaps a different mechanic, one that changes % change to hit tanks, making it higher? Or it deals damage equivalent to your % of your total dps for x seconds. Seems pretty hard to do with phoenix fire. You could have it become hero only for x seconds, and then for it to work, the weapon would have to have another version so it should be limited to only some weapons. Mmmmm hero-only swarms.. It all rests on individual player 'vision' so if you make enemies allies, it (doesnt work?) would have to be what you see and not your allies.. insanely hard.

You could change player sigh, this can affect only one player so only the enemy tank can be seen; everything else is fog. This wont make it hero target only but it will be close. Maybe this method will be less work.
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Messages In This Thread
Achilles Targeting System (ITEM) - by TKF - 2009-05-11, 20:05:21
Re: Achilles Targeting System (ITEM) - by Exodus - 2009-05-11, 20:41:23
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-11, 21:07:43
Re: Achilles Targeting System (ITEM) - by Dr.McNinja - 2009-05-12, 05:18:58
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-12, 16:44:28
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-16, 15:12:01
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-24, 20:21:27

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