2007-09-16, 16:08:18
TKF Wrote:I would have change the tinker into a "pilot" (captain model) that can move around with no special skills in no tinker mode, but restricting this unit in triggers from buying artifacts (weapons) and let him have a unit type inventory (like tech mech).I'd add some corrections.
0. Appeared in all modes as default character with same abilities and behavior.
1. No restrictions in bying any item(except maybe of a bomb:) )
2. Unit-type inventory - a pretty good idea. This would solve problems with p1 while no item actually works. May be except of hulls, speed-bonus items and teleporters.
I don't see any problem if such unit would walk the field of battle. It's player's decision to send him to death while explosives will not work!
3. Item inventory stays 6 slots(I hope I don't need to explain why).
4. Base speed about 200.
5. Tinker would cost now 200 gp to obtain:)
TKF Wrote:If it's custom mode and host chooses 30000 gold, you can't go get infernal, without buying a tank/heli first. You lose 400-500 gold in the prosess if you want infernal.Why?
What is the propose of such solution?
TKF Wrote:Immobile tinker is just stupid.Absolutely agreed.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!