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Achilles Targeting System (ITEM)
#5
I don't think using fog is such an good idea. Also remaking all the weapons is out of option.

Dr.McNinja Wrote:Very nice idea but.. even if you made all enemies except one tank allies for x seconds, you would probably have to do the same for all 10 players = 10x work...
I've seen into it, and it isn't so much work to script such an ability. It's possible to make it....

BUT

...there was 1 thing I forgot when I suggested this idea. The targeted player may also control creeps and structures.


Solution 1: Put all his creeps and towers temporary under his force control or similar without changing their colors, and giving them control back again after the achilles system expires/target dies. This might be a little unfair towards the targeted player, but this suggestion seems most naturally ingame imo.

Solution 2: Make all the targeted player units and tower temporary immune to magic until achilles system expires/target dies. This might be a little unfair towards the caster and his teammates and it would be kinda weird.

Solution 3: Allow the achilles targeting system to apply to only 1 player (including his creeps and towers as well.) But this solution is not the original intention of the achilles system, but not a bad suggestion imo.
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Messages In This Thread
Achilles Targeting System (ITEM) - by TKF - 2009-05-11, 20:05:21
Re: Achilles Targeting System (ITEM) - by Exodus - 2009-05-11, 20:41:23
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-11, 21:07:43
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-12, 16:44:28
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-16, 15:12:01
Re: Achilles Targeting System (ITEM) - by TKF - 2009-05-24, 20:21:27

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