Poll: how do you think this should be implemented
You do not have permission to vote in this poll.
i like it
58.33%
7 58.33%
i like it but it should only effect the enemy team
8.33%
1 8.33%
i dont like it
33.33%
4 33.33%
Total 12 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
null field generator
#9
i disagree with it being a huge advantage for long range players. first of all, a tp breaker would be much more useful to protect a long range player because it provides a stun, damage and a predictable place to target your enemy. second, since it would affect both teams, it would keep anyone from teleporting away from a fight, which means the short range player has the advantage in a 1v1. dont forget, you would still be able to teleport. you just wont get as close.

this would also be a huge asset against backdoor hit-and-run tactics and right now i cant think of any good countermeasures to hit-and-runs other than standing there a waiting.
Reply


Messages In This Thread
null field generator - by benben10 - 2009-05-11, 09:04:11
Re: null field generator - by qweqqweq - 2009-05-11, 10:51:08
Re: null field generator - by Dr.McNinja - 2009-05-11, 15:44:25
Re: null field generator - by Gammagulp - 2009-05-11, 16:39:09
Re: null field generator - by cedi - 2009-05-11, 16:57:12
Re: null field generator - by GooglyBoogly - 2009-05-12, 00:28:49
Re: null field generator - by BENNIE.FM - 2009-05-12, 05:43:31
Re: null field generator - by Dr.Popitz - 2009-05-12, 17:22:17
Re: null field generator - by benben10 - 2009-05-12, 21:21:29

Possibly Related Threads…
Thread Author Replies Views Last Post
  dissable bases' anti-teleport field poll qweqqweq 3 3,190 2009-01-25, 02:43:54
Last Post: qweqqweq



Users browsing this thread: 1 Guest(s)