2009-06-08, 18:06:12
Well. Maybe it was suggested often in the past, but it stays a big problem. An item which helps defending CP´s , taking over enemy CP´s, rescuing yourself over and over again (maybe from jumping in the enemy base with infernal and teleporting out) and killing low HP enemies who retreat or with 3man teleporting at one without Teleporter...
for 3000 Gold is imba. Sry to say that, but every pro knows that the one and only counter for a teleporter is a teleporter. The Teleportbreaker is nice, but costs money and is only useful when the enemy jumps in. It usally dont help when the enemy teleports away with 20%HP into a safe CP Zone.
When a tank is 500/600 worth rescuing yourself 6 times makes let the Teleporter give its gold back. Also the Teleporter is in a Speedpack an 100% Endgame Item which is not sold like a starting weapon for 50% money. It´s a complete investment in the whole BT Gameplay.
So afterall I suggest let the Teleporter only jump 2000 up to 2300 Range or let it cost 4000 till 4500.
Another idea could be to let its range being random. If possible a trigger rolls a die to let the range differ from 1500 to 3000 Range, so you dont know if you come close enough or whatever.
I dont care what disadvantage should happen, but pls just do something. [An Item which needs the same item to counter is called "imba" IMO]
for 3000 Gold is imba. Sry to say that, but every pro knows that the one and only counter for a teleporter is a teleporter. The Teleportbreaker is nice, but costs money and is only useful when the enemy jumps in. It usally dont help when the enemy teleports away with 20%HP into a safe CP Zone.
When a tank is 500/600 worth rescuing yourself 6 times makes let the Teleporter give its gold back. Also the Teleporter is in a Speedpack an 100% Endgame Item which is not sold like a starting weapon for 50% money. It´s a complete investment in the whole BT Gameplay.
So afterall I suggest let the Teleporter only jump 2000 up to 2300 Range or let it cost 4000 till 4500.
Another idea could be to let its range being random. If possible a trigger rolls a die to let the range differ from 1500 to 3000 Range, so you dont know if you come close enough or whatever.
I dont care what disadvantage should happen, but pls just do something. [An Item which needs the same item to counter is called "imba" IMO]
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^

