Poll: Allow a pernament pause time of around of 10-20 sec
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5 sec pause
11.11%
5 11.11%
10 sec pause
20.00%
9 20.00%
15 sec pause
26.67%
12 26.67%
20 sec pause
15.56%
7 15.56%
more time
11.11%
5 11.11%
no pause
15.56%
7 15.56%
Total 45 vote(s) 100%
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adding a pernament freeze time at start
#44
Dr.McNinja Wrote:So no creep spawns, cant cp-tp for 15 seconds would easily work as a 'freeze time'. Theres a lot of names for it.
No. That's not the point why this whole thread was started. The point is to make game start more fair, more pro-looking. The point is to get rid of most nuances that are not intended in gameplay process but that affect the result in any way (positive or negative). I am talking about such things like (I will repeat myself once again) distance between shops, number of items to buy at start, inability to CP-teleport in case of exact 3000 build, number of commands you have to type at start and something maybe else: all this actually does not reflect neither your level of skill, nor your chosen tactic advantage or disadvantage. Everything described is side effect of current map mechanics, not gameplay. But it does have positive or negative impact on starting conditions: those with exact 3000 build will get to front line much later than others, those who have to buy many items will also get later, those who are trader will get to mid extremely fast. I don't see why should one have a disadvantage just because shops are located too far or their build does not allow them to teleport at once to front line?

ChronicStoned Wrote:the only commands to be entered are -rc(i think every player uses this, why not make it standard like -w?)
This is not only command that I usually type, but I agree - this one should be enabled by default.
There is also -zoom command which is absolutely necessary to use but it is individual for each player, so at the moment we cannot avoid using any commands at start at all.
Commands -anglez 70 (or 80) and -e (when I am host) are also necessary for me, if someone is interested.

ChronicStoned Wrote:if you have problems with beginners who don't know what to do/buy, 15 seconds won't change an inch.
I don't think the problem here is with beginners, but to make map more pro-looking like.

Gammagulp Wrote:And what is with 3 players want to buy a light tank and 2 basics. Its not so rare, but you need 1 second until the weapon in the shops respawned. Sometime you are staying some time thereWink. Not often, but it happens.
So, there a bit of problems here, let me suggest some solutions.

  1. Introduce permanent freeze time (15-20 seconds).
  2. Allow "-r" command.
  3. All shop cooldowns can be decreased by half.
    Or, if that matters, only 'critical' items like basic magic (that could be bought in large quantities at once) would have decreased shop cooldown.
  4. During freeze time Tank movement is disallowed, creep spawn stopped, money income stopped.
    At this point I can also suggest not to stop money income as a possible solution for 'Light Tank + 2*Basic Magic' build to follow general concept.
  5. During freeze time each shop has radius equal to infinity.
    This means that you can buy anything anywhere at start without having to make a slightest move.
  6. During freeze time all tank skills are disabled.
  7. During freeze time CP teleport ability is available.
  8. During freeze time + 10 seconds CP teleport costs 0 gold.
  9. On freeze time elapse cancel all above.
And Thou shalt trust... The Seer.
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Гнойный буйволизм, товарищи, - это ГБ!
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Messages In This Thread
Re: adding a pernament freeze time at start - by Vomitus - 2009-06-19, 04:08:25

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