2009-08-09, 11:56:55
I am more than eager to give this a try. Admittedly the W3MMD standard leaves much to be desired as it only seems to have one field of "score" with which to store data. Hopefully this can be expanded for tanks to track the following per player.
kills (int)
deaths (int) I want to know kill ratios, not just weather they won or lost. To me this is more important in determing a players skill)
won/loss (bool)
average weapon range (int between 500 and 1300)
tank chosen (maybe a string of numbers) ex. (03121719) means (light tank, heavy tank, sky forttress, titan) - see table below
(in order of hitpoints - based on my memory)
1tinker
2exploader
3light
4chopper
5demolisher
6antigrav
7shredder
8lightning
9zepplin
10ghost
11guard
12heavy
13goblin
14sky tank
15demon
16frost
17sky forttress
18infernal
19titan
I would like to see ghost gain a !statsall command so you could see that skill level and leaver percentage of all players. It would also use this data in automatic matchmaking in this fashion. 1st - kick any player with less that 50% stay ratio (perhaps this would be configerable in ghost.cfg. 2nd Put top two players, based on kill ratio, in slots 1,6. 3rd - take rank 3,4 players and put them in slots 2,7. Continue this patter until you have players with no stats and leave them alone. I will post this on Ghost++'s site.
kills (int)
deaths (int) I want to know kill ratios, not just weather they won or lost. To me this is more important in determing a players skill)
won/loss (bool)
average weapon range (int between 500 and 1300)
tank chosen (maybe a string of numbers) ex. (03121719) means (light tank, heavy tank, sky forttress, titan) - see table below
(in order of hitpoints - based on my memory)
1tinker
2exploader
3light
4chopper
5demolisher
6antigrav
7shredder
8lightning
9zepplin
10ghost
11guard
12heavy
13goblin
14sky tank
15demon
16frost
17sky forttress
18infernal
19titan
I would like to see ghost gain a !statsall command so you could see that skill level and leaver percentage of all players. It would also use this data in automatic matchmaking in this fashion. 1st - kick any player with less that 50% stay ratio (perhaps this would be configerable in ghost.cfg. 2nd Put top two players, based on kill ratio, in slots 1,6. 3rd - take rank 3,4 players and put them in slots 2,7. Continue this patter until you have players with no stats and leave them alone. I will post this on Ghost++'s site.
Btanks fan since version 4US
I don't know why it happened by I can fix it!
I don't know why it happened by I can fix it!