2009-10-09, 19:55:19
Another suggestion that may include several sub-suggestions.
1) A medium bounty mode, between high bounty and normal.
-> teleport needs to be re-adjusted to 50 gold here.
Supposing high bounty is 3x normal, 2x normal will be medium.
(you get the idea).... also normal modes tp should really cost 25.
Why is this necessary? Well when income is removed, you increase
the creep bounty to balance what was taken away and that compensates
for the "free noob gold" every 5 mins.
Esentially, this suggestion makes the best of normal mode by
giving the players who can lane well a better chance. While not
completely throwing the game by giving anyone huge amounts of gold.
Hero tanks of course would be still slightly more than normal mode.
1) A medium bounty mode, between high bounty and normal.
-> teleport needs to be re-adjusted to 50 gold here.
Supposing high bounty is 3x normal, 2x normal will be medium.
(you get the idea).... also normal modes tp should really cost 25.
Why is this necessary? Well when income is removed, you increase
the creep bounty to balance what was taken away and that compensates
for the "free noob gold" every 5 mins.
Esentially, this suggestion makes the best of normal mode by
giving the players who can lane well a better chance. While not
completely throwing the game by giving anyone huge amounts of gold.
Hero tanks of course would be still slightly more than normal mode.