2009-10-12, 23:59:11
Quote:Increase the bounty slightly and your problems are solved.
What problems?
Quote:2) Playable for at least 30 mins with reasonable balance -- 20 mins 2:1 kills IS ALWAYS GG, because once you are out-ganked
that is the definition of out-farmed as well. There is no such thing as "catching up" it does not exist 90% of the time.
You just contradicted yourself there. I have had a few games - yes not many but say 5-10% of games, where a team that was losing by as many as 2:1 kills came back to win in the end.
This can be because of a number of reasons:
1: The team that was behind had a trader, and made up the gold there
2: The team that had all the kills had mass long-range, and was unable to push
3: The team with 2:1 did not know how to siege a base
4: the team that was 2:1 had a single good player, so teamwork was able to overcome him
5: the team that was behind went for mines, and the opposing team didn't get defusers.
Now I agree, most of these cases involve the 2:1 team making bad play, but that is how it should be. There is nothing wrong with having the better team win. And why does the game have to be balanced for the first 30 min? There is nothing wrong with a skilled team winning before this.
It seems to me that you enjoy hb more than the normal game, see the imbalances in hb and thus want to balance btanks around hb as much as possible.
However it is impossible to balance Battle Tanks around both 5k hb and normal at the same time - without changing almost all aspects of the map for each mode.
The ENTIRERY of the past in Btanks, the map makers have balanced Battle Tanks around normal mode, and this is likely to continue into the future.
So if you want to create balance around hb, you'll need to go create a map of your own, or play with house rules, because the mappers are not going to do it for you.
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http://forums.civfanatics.com/showthread.php?t=291246