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Make unique weapns for Dark and Light Force
#29
Give an example of one team that will always lose to another team, and give the weapons each team can use.

Be sure to provide a "balanced" example so we may all understand where you are coming from because if you are
good at this game it won't matter which weapons you use.

SO for example poison magic is not comparable to lazer since lazer's range upgrades.
BUT other weapons are like swarm rockets & fan of knives.
Molotov's and basic magic.

For example let's make up some "imaginary weapons in the 7k - 20k range.
1) Gatling Gun 11000 - a gun that fires quickly with 900dps range upgradeable from 700-800-900; also upgrades dmg by 50 each time. cost of upgrade 2300.
2) Homing missles - a missle that must target a tank (when present) 50% of the time medium cooldown. Damage 800dps; range 888; increases hit% by 10% and dmg by 50 up to 3 times. Cost is 13000, upgrades cost 1500.
3) OMG Lazer - costs 50,000 5000 DPS lowest cooldown, range is 800. No upgrades, it's that good.
4) Flame thrower - Costs 40,000 range 777 4000 DPS with an AOE fireball that damages all bad tanks for 100 dmg/sec for 10 sec in a 300 AOE of the target. No up.

Now assuming these weapons were "introduced" into each base... Dark gets Gatling Gun & Flame OMG Lazer and Light gets Homing missles and Flame thrower... what would be the big balance issue here? Sure there are some differences in prices n shit but really... if you can buy an OMG Lazer then you can definitely get to the middle shop right? Answer may be yes or no here and it is irrelevant, the point being that it can be bought is what matters. Coming up with weapons to be uniquely added is not an issue here really. If you have to suicide to get a 50K item, then it's worth it. TP is 3500 range, there is no excuse to say "I can't get to the other base" because if you can't then you shouldn't be able to because the game is already clearly over. Seriously if you can't get to the mid shop without dieing, you have lost as is the case with reaching just the outer wall of the opponents base. Weapons mean dick at this point and imply nothing of the early game. We are talking late-game here folks.

Using my hypothetical weapons, what in the fuck is the problem here? There isn't a problem. People don't talk about balancing weapons because they don't want to balance them. It doesn't matter where they are bought from but what is key here is that this aspect is constantly being ignored and mindlessly being hashed into the game which is why HB is being ignored as is late-game Normal bounty. There needs to be weapons that are more expensive and powerful, regardless of which side has them or where they can be bought from, that shits called strategy and if you guys have "ISSUES" with implementing things into the game that imply other strategies then so be it. You already have the mid shop, so why the fuck not have unique shops for each base (you will be introducing weapons into the game anyway). TOO MUCH WORK? As if this game is already balanced, adding in new dimensions of strategy is negligible.
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Re: Make unique weapns for Dark and Light Force - by scron2 - 2010-01-05, 01:06:57

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