2010-01-16, 04:02:54
I think Arty shot on air woud suck for the following reasons.
1.Ballancing argument:
Shot has much damage, splash, stun and high range. The only reason why its not imba is, you cant hit everything. If it coud hit air it had to be nerved. That would suck.
2. Realism argument:
Its Artilery. Artillery is usually Ground to Ground
3. Diversety argument:
It DOE'S improve gameplay if there are skills that can't hit everything. And you can compare them to the special skills of higer tanks. Arty has a high impact on gameplay because of its high range/damage. Its the only skill you can use to onehit a tinker 15 sec after the game started. the only skill you can do a tripple kill with in the first minute (i did). and if it could hit air it would be too much like the antigrav skill.
So my opinion is DON'T CHANGE. Not because it's difficult to code but it simply would make the demolisher less cool.
Peace out!
1.Ballancing argument:
Shot has much damage, splash, stun and high range. The only reason why its not imba is, you cant hit everything. If it coud hit air it had to be nerved. That would suck.
2. Realism argument:
Its Artilery. Artillery is usually Ground to Ground
3. Diversety argument:
It DOE'S improve gameplay if there are skills that can't hit everything. And you can compare them to the special skills of higer tanks. Arty has a high impact on gameplay because of its high range/damage. Its the only skill you can use to onehit a tinker 15 sec after the game started. the only skill you can do a tripple kill with in the first minute (i did). and if it could hit air it would be too much like the antigrav skill.
So my opinion is DON'T CHANGE. Not because it's difficult to code but it simply would make the demolisher less cool.
Peace out!
Wehr Rächtschreibfeler findet darf sie behallten.
Join a BT Clan!! NOW!!!
Join a BT Clan!! NOW!!!