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Catapult should be able to target air with artillery.
#50
Saiyuki Wrote:DerSatan already mentioned the problems, resulting by both "air crash" and/or "ground splash". you would need an animated model, which would need to at least 10 times per second ( realistically: way often, because the shot is quite fast ) change its location and height ( for it to look good ) and checking each time if its new coordinates ( including height ) would match the air tank, starting at the catapult. as for the ground, you could easily check the height of the dummy model. moreover, one may need to detect if a friend or foe was hit, dealing the damage then or passing through.
in terms of triggering, it could surely be done in JASS, but could get kinda laggy ( for lower systems ). would you like to trade your current artillery shot with a custom artillery shot including laggs? is it really worth it?

i won't discuss this in here any further. keep in mind, it worked for all times, why changing a running system now? some things are intended.

This is unreal how you argue like it can't be done. Do you play ladder? The destroyer targets everything when it does its move, which is genrally speaking the same as the Titans move. And I'll note that on the titans stun everything gets stunned at the same time. Are you prepared to adjust that? The animation clearly does not match the stun and you don't do any coordinate checking there, otherwise it would. The point I'm making is that bullshit you just made up is a poor excuse to not implement the change.

You know it is balanced and since titans animation isn't up to your "standards" written in the quoted paragraph, it doesn't really matter now does it? Call it a stun bomb and be done with it. Targetting something in the air really isn't a problem. You're just trying to make it sound like one, but a skill that is in the game does it exactly how you don't want it to happen... so stop contradicting yourself.
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Re: Catapult should be able to target air with artillery. - by scron2 - 2010-01-16, 23:04:43

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