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FE-tactic
#6
The problem is visible when you do the maths right:

*basic magic(74 dmg per sec) + tank cannon lv2(120 dmg per sec) = 194 dmg per sec

*double basic magic = 74 dmg per sec *2 +tank cannon lvl 1 (60 dmg/sec) = 208 dmg per sec.

So you are lower on dmg/sec at start, but it gets worse: When the opponent reaches lvl 4 you are lvl 5 without a single kill (lvl 1 to 4 need 900 xp, lvl 4 to 6 1200xp) then we have:

*basic magic(74 dmg per sec) + tank cannon lv2(120 dmg per sec) = 194 dmg per sec

*double basic magic = 74 dmg per sec *2 +tank cannon lvl 2 (120 dmg/sec) = 268 dmg per sec.

So you are way behind in dmg/sec and until lvl 7 you have no rocket advantage. In this time your xp advantage will become really low, making the xp@start a total waste. The only possiblity for this strat to work is getting kills with the lvl 2 rocket, but strats relying on kills are on a higher skill level rather bad (especially in terms of 'playability'-they are way harder to execute).
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Messages In This Thread
FE-tactic - by LivingFR - 2010-01-19, 17:44:55
Re: FE-tactic - by khEg - 2010-01-19, 19:20:40
Re: FE-tactic - by LivingFR - 2010-01-19, 19:29:21
Re: FE-tactic - by khEg - 2010-01-19, 19:46:57
Re: FE-tactic - by Althend - 2010-01-19, 20:08:15
Re: FE-tactic - by Prog - 2010-01-19, 23:21:51
Re: FE-tactic - by khEg - 2010-01-19, 23:26:45
Re: FE-tactic - by Prog - 2010-01-19, 23:30:13
Re: FE-tactic - by LivingFR - 2010-01-20, 13:14:14
Re: FE-tactic - by lyf590 - 2010-01-21, 08:35:38
Re: FE-tactic - by VuDu - 2010-01-21, 12:01:53
Re: FE-tactic - by LivingFR - 2010-01-22, 15:59:33
Re: FE-tactic - by horselance - 2010-02-01, 01:08:52
Re: FE-tactic - by Battlemaniac - 2010-02-02, 19:29:59
Re: FE-tactic - by hsy1 - 2010-02-05, 12:30:29
Re: FE-tactic - by eSVau - 2010-02-05, 13:15:30
Re: FE-tactic - by Battlemaniac - 2010-02-05, 21:37:50
Re: FE-tactic - by Tynkywinky - 2010-02-13, 20:30:48
Re: FE-tactic - by l2kassassisn - 2010-10-05, 03:06:37

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