2010-01-19, 23:26:45
Prog Wrote:The problem is visible when you do the maths right:
*basic magic(74 dmg per sec) + tank cannon lv2(120 dmg per sec) = 194 dmg per sec
*double basic magic = 74 dmg per sec *2 +tank cannon lvl 1 (60 dmg/sec) = 208 dmg per sec.
So you are lower on dmg/sec at start, but it gets worse: When the opponent reaches lvl 4 you are lvl 5 without a single kill (lvl 1 to 4 need 900 xp, lvl 4 to 6 1200xp) then we have:
*basic magic(74 dmg per sec) + tank cannon lv2(120 dmg per sec) = 194 dmg per sec
*double basic magic = 74 dmg per sec *2 +tank cannon lvl 2 (120 dmg/sec) = 268 dmg per sec.
So you are way behind in dmg/sec and until lvl 7 you have no rocket advantage. In this time your xp advantage will become really low, making the xp@start a total waste. The only possiblity for this strat to work is getting kills with the lvl 2 rocket, but strats relying on kills are on a higher skill level rather bad (especially in terms of 'playability'-they are way harder to execute).
The advantage you have with demolisher is you can use your skills to kill. Thats why I mentioned that it needs some teamplay as you cant kill alone but with another mate maybe with antigrav or something which would be:
Demolisher lvl4 (after less than one minute) = arty lvl2 (480dmg) + wave lvl1 (170 dmg) + Plasma Clusters lvl1 (250 dmg) = 900dmg + ((prolly) tank cannon(60dmg) or maybe antigrav stun (100dmg) or if the target had some lifeloss already)
best regards
khEg