2010-02-01, 02:00:01
i didn't really calculated the costs there, that's why i added the "+" on the costs, meaning it would at least cost the sum listed in there. returning damage would only happen if the damage was done by weapons, exluding direct attacks and skill damage.
but the real problem would be how to implement the shield with a view for the player that indicates the current shield value, as mana can't be used and floating texts would kinda flood the player. also the value should be noticable by other players, as such adding the info as the current stack number of the item could be done, but would result in the mentioned laggs, as for each shield and moreover each hit all shields would need to be checked and then the damage calculated and returned. ( don't try to ask for a bar, like the trader got )
so, either we're simplifying the shield in itself ( like: when used, returns up to the next incoming 1000 damage to its dealer for X seconds ) or we completly throw off the idea. ^^
but the real problem would be how to implement the shield with a view for the player that indicates the current shield value, as mana can't be used and floating texts would kinda flood the player. also the value should be noticable by other players, as such adding the info as the current stack number of the item could be done, but would result in the mentioned laggs, as for each shield and moreover each hit all shields would need to be checked and then the damage calculated and returned. ( don't try to ask for a bar, like the trader got )
so, either we're simplifying the shield in itself ( like: when used, returns up to the next incoming 1000 damage to its dealer for X seconds ) or we completly throw off the idea. ^^
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