2010-02-06, 03:08:14
Currently these are kinda less played and some way weaker. Here are my suggestions to balance it without making these tank unbalanced.
Ghost tank
Creating creep and being blocked by them is kinda lame. I suggest to make this tank flying. Currently its weakness is really annoying. Even as air, since its skill it would really not be imba.
Guard
Its lack of mobility is a real weakness that really limit its gameplay. The trents skill is kinda lame too, it gives such a feeling of "wasted skill point". I would make it linked/added to the regen skill. In order to correct its boredom I would add to this specific tank the ability to cancel enemy cp aura when root inside it. So this tank would gain an offensive value, push by making it root in enemy cp would be fun. 9 to balance it, when the gard is rooted in enemy cp his regen ability is reduced by an amount decreasing with the level of his "cp cancel aura".
Demon
Destined to low range due to its ultima the demon is less played than others. Low range without boost move stuff is lame;
I would like to add to its ulti a smass blink/telep/jump ability, something like 500-600. Its ulti low range damage would come after the jump.
The lava skill is a bit weak too. Why not make these creep being able to do also 1 damage to mana.
Tell me what you think about.
Ghost tank
Creating creep and being blocked by them is kinda lame. I suggest to make this tank flying. Currently its weakness is really annoying. Even as air, since its skill it would really not be imba.
Guard
Its lack of mobility is a real weakness that really limit its gameplay. The trents skill is kinda lame too, it gives such a feeling of "wasted skill point". I would make it linked/added to the regen skill. In order to correct its boredom I would add to this specific tank the ability to cancel enemy cp aura when root inside it. So this tank would gain an offensive value, push by making it root in enemy cp would be fun. 9 to balance it, when the gard is rooted in enemy cp his regen ability is reduced by an amount decreasing with the level of his "cp cancel aura".
Demon
Destined to low range due to its ultima the demon is less played than others. Low range without boost move stuff is lame;
I would like to add to its ulti a smass blink/telep/jump ability, something like 500-600. Its ulti low range damage would come after the jump.
The lava skill is a bit weak too. Why not make these creep being able to do also 1 damage to mana.
Tell me what you think about.
I am so good that I don't even need to type -rc because I never die !