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Balancing: Ghost tank, Guard, Demon
#4
*Ghost Tank: I think this tank is fine as it is. Using troops/summons at the right time together with the defensive capacities of draining mana doesn't seem underpowered to me. The only problem is that to be playing offensively you need quite a lot of equipment which makes it rather hard to play in clangames. Still i don't think that's underpowered.

*Guard: At first: This tank doesn't lack as much mobility as often thought. Just root every 20 seconds and unroot right after that, so you spawn treants without losing too much mobility (If I remember it correctly you should root at ~x:17, ~x:37, ~x:57 to spawn treants at x:20, x:40 and x:00). 2nd: Hope I'm allowed to speak a bit about dev-internal discussions: We are allready discussing various possible changes to the guard, but it doesn't have the highest priority right now.

*Demon: Needs no chance as it is still a very strong tank and can be seen quite often.
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Messages In This Thread
Balancing: Ghost tank, Guard, Demon - by Althend - 2010-02-06, 03:08:14
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 03:56:55
Re: Balancing: Ghost tank, Guard, Demon - by VuDu - 2010-02-06, 10:25:42
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 11:27:54
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 13:34:41
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 13:47:39
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 15:14:37
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 15:47:10
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-08, 04:28:11
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 01:37:25
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 02:22:08
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 13:29:06
Re: Balancing: Ghost tank, Guard, Demon - by jman - 2010-02-21, 00:28:14

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