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Balancing: Ghost tank, Guard, Demon
#11
One can say that the game impact difference between lets say demon and frost robot is huge although the gold gap between those two is merely small.
Also your argument regarding the heavy .. i can agree with that .. the gold gap is pretty big but the damage difference isnt (both have long range stun, "high damage ulti" (where the heavy is almost as good as the demon because of his range))
The demon tank COULD be improved but there has to be a balanced solution for this as it would mess up pretty much if the demon becomes the new "imba" tier3 tank

regarding the ghost tanks creeps, yes all tier2 and upper have aoe damage to wipe creeps easy.
Maybe just improve the HP of the ghosts and treants? my first idea to encounter that .. and sounds fair .. you can even decrease the damage of the ghosts and stuff but HP like you need at least lvl 3 ulti of (lets say) air ship to onehit the ghosts (which would be around 1300 hp!?)
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Messages In This Thread
Balancing: Ghost tank, Guard, Demon - by Althend - 2010-02-06, 03:08:14
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 03:56:55
Re: Balancing: Ghost tank, Guard, Demon - by VuDu - 2010-02-06, 10:25:42
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 11:27:54
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 13:34:41
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 13:47:39
Re: Balancing: Ghost tank, Guard, Demon - by khEg - 2010-02-06, 15:14:37
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-06, 15:47:10
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-08, 04:28:11
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 01:37:25
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 02:22:08
Re: Balancing: Ghost tank, Guard, Demon - by Prog - 2010-02-11, 13:29:06
Re: Balancing: Ghost tank, Guard, Demon - by jman - 2010-02-21, 00:28:14

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