2010-02-06, 15:15:30
hi guys!
playing ghost tank i noticed the ultimate isn't very much fun. i like the idea of healing the creeps around you, but the problem is almost every t2 tank is able to counter a ghost tank protected by creeps.
zeppelin: first skill, ultimate
heavy tank: ultimate (and hes got the skill reducing creep damage)
shredder: he is able to throw knives around or something
goblin: ultimate, those goblins he sends out
thunder tank: just pick any skill.
so the ghost tank's ultimate is easy to counter. besides i think using the ghost tanks ultimate doenst really require skill, it's just auto cast.
my suggestion:
upon activation, the ghost tanks ultimate puts a shield on all creeps in an area of ~600. this shield lasts for ~2-3 seconds. the shield reduces magic damage taken by 99%.
so you would be able to save the creeps around you for 3 seconds from other tanks ultimates and weapons (your creeps still will be attacked by enemy weapons, but they wont take damage).
of course there is a need for a higher cooldown, maybe 60 seconds or something, i dunno.
what do you think of this? i think that would make the ghost tank more fun to play!
cya
playing ghost tank i noticed the ultimate isn't very much fun. i like the idea of healing the creeps around you, but the problem is almost every t2 tank is able to counter a ghost tank protected by creeps.
zeppelin: first skill, ultimate
heavy tank: ultimate (and hes got the skill reducing creep damage)
shredder: he is able to throw knives around or something
goblin: ultimate, those goblins he sends out
thunder tank: just pick any skill.
so the ghost tank's ultimate is easy to counter. besides i think using the ghost tanks ultimate doenst really require skill, it's just auto cast.
my suggestion:
upon activation, the ghost tanks ultimate puts a shield on all creeps in an area of ~600. this shield lasts for ~2-3 seconds. the shield reduces magic damage taken by 99%.
so you would be able to save the creeps around you for 3 seconds from other tanks ultimates and weapons (your creeps still will be attacked by enemy weapons, but they wont take damage).
of course there is a need for a higher cooldown, maybe 60 seconds or something, i dunno.
what do you think of this? i think that would make the ghost tank more fun to play!
cya