2010-02-07, 01:42:41
Making a game playable for everyone doesn't imply making it as easy as possible or without any room to get better. I think it's extremly important for the long term motivation to have potential to get better in the action/reaction with/to such spells.
I'd say you made previous mistakes which made you come into such a situation and for making those mistakes you deserve to die there/lose the game. When this happens once or twice you'll learn that you need to evade to get into those situations. Maybe you'll just play earlier hull or porter or an air tank next time playing against 2 heavy tanks or you won't move to the cp but closer to your main instead, waiting for an ally to support you from the cp flanking the heavys. It's just the same as you learned to get more than 1k hp when there is a heavy tank lvl 10 around.
Quote:And one more example for this: lets say you get pushed back into your cp and you DONT have air ship or another air tank. The enemies now have 1 or 2 HTs which just activate their skill .. how do you wanna evade this? impossible..... and thats just how you loose that point because you cant stand this "uber damage"
I'd say you made previous mistakes which made you come into such a situation and for making those mistakes you deserve to die there/lose the game. When this happens once or twice you'll learn that you need to evade to get into those situations. Maybe you'll just play earlier hull or porter or an air tank next time playing against 2 heavy tanks or you won't move to the cp but closer to your main instead, waiting for an ally to support you from the cp flanking the heavys. It's just the same as you learned to get more than 1k hp when there is a heavy tank lvl 10 around.