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ghost tank ultimate
#13
T4M.Avatar Wrote:eh?
Do you every thought about CP overtaking?
If the Ghost Tank gets a good spell for protecting his creeps, he would easily kill everything at a CP to conquer it.
I completly dislike your idea, but i agree that it needs some improvement.

What about an aura that give nearby creeps good spell resistance (to survive at least one ultimate) and regenerate X life per second?

which would work the same way but permanent
for sure i (we) thought about cp overtaking BUT thats why i set the time limit to 2,3,4,... in the beginning 2 seconds isnt too much and in lategame when you reached lvl 22 others should have a strong tank which enough damage to onehit the creeps with any skill even through the shield.
You also could reduce the damage protection to 600, 900, 1200, 1500, 1800 and increase mana costs but that is what is called balancing ^^ you cant just say this is imba if you havent tested it ingame
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Messages In This Thread
ghost tank ultimate - by schnieftee - 2010-02-06, 15:15:30
Re: ghost tank ultimate - by Prog - 2010-02-06, 15:56:32
Re: ghost tank ultimate - by khEg - 2010-02-06, 16:39:09
Re: ghost tank ultimate - by cyberrabies - 2010-02-06, 16:42:17
Re: ghost tank ultimate - by Saiyuki - 2010-02-06, 18:43:39
Re: ghost tank ultimate - by Exodus - 2010-02-06, 19:21:26
Re: ghost tank ultimate - by Saiyuki - 2010-02-06, 19:26:27
Re: ghost tank ultimate - by khEg - 2010-02-06, 19:33:06
Re: ghost tank ultimate - by schnieftee - 2010-02-06, 20:38:12
Re: ghost tank ultimate - by khEg - 2010-02-06, 21:33:24
Re: ghost tank ultimate - by GooglyBoogly - 2010-02-08, 00:44:18
Re: ghost tank ultimate - by T4M.Avatar - 2010-02-08, 12:51:20
Re: ghost tank ultimate - by khEg - 2010-02-08, 20:36:04
Re: ghost tank ultimate - by Battlemaniac - 2010-02-08, 20:43:37
Re: ghost tank ultimate - by khEg - 2010-02-08, 20:51:28
Re: ghost tank ultimate - by horselance - 2010-02-09, 00:06:04

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