2010-02-08, 20:51:28
you have to see the point that creeps are just the way a ghost tank is supposed to be played with
and if this means a great advantage in cp then i can tell you there are a lot of things that you can do vs that
- get your own troop command
- player only weapons
- skills to damage/kill creeps
etc....
its not supposed to be like youre unstopable in cp capping
thats why the skill is just 2,3,4 seconds at the beginning and cp capture 10 seconds
and creeps dont get invulerable but just resistant
and if this means a great advantage in cp then i can tell you there are a lot of things that you can do vs that
- get your own troop command
- player only weapons
- skills to damage/kill creeps
etc....
its not supposed to be like youre unstopable in cp capping
thats why the skill is just 2,3,4 seconds at the beginning and cp capture 10 seconds
and creeps dont get invulerable but just resistant