2010-05-25, 15:43:04
Der_Gaertner Wrote:Hi,
in my oppinion 95% is way too high. Just as it is. I dont know for sure, but what about disconnect? Does it count as a leave?... just one example (if it's true) why 95% is just too high.
The other thing is that, like AGGInator said before, it will take too much time, before the games will be full. I admire your confidence in peoples thinking/minds Equiem, but you always have to make clear that, even if you have a couple of intellegent people, most of them, will stay ignorant as they are. so, from that point of view, i say: at least 85% stay but definitely max. 90%!
I really don't think 95 is that hard to achieve and if you disconnect from more then 5% of your games you should start looking at your connection.
But I do get the other side of things aswell, I just dont think you should loose points playing games with less players all the time. It gets exetremly frustrating so I'm all in favor of harsh rules.
Althend Wrote:[color=#004080][...]
If the player has average stay above 95%, he doesn't lose extra points.
Between 85-95, he loses 1,5 x points
Between 75-85, he loses 2 x points
And I think that as the new league start, all "stay" stats should be restarted. People would have to start from a new record.
Concerning the kick system, I suggest that the value of opponents vote is 50% less important.
I also think that a system recording the player initiating the kick is useful. The amount of -kick per game. The it would be possible to impose a ratio kick/game to players. A player with more than 1 kick per 4 games should be unable to play league until he gets back a good ratio trough qualify bot.
This is how it should be, sounds great

SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold