2010-06-18, 15:09:35
So err, after fiddling some with the numbers it seems that in most games I get the worst team but is still defined as the probable winner which means that I will loose more points for a loss and win less points for a win.
But just to check some I looked at my last game ID 3033(disregarding the last 2 digits):
Total ELO for the top team / Average ELO for the team
7712 1542
Total ELO for the 4 worst players of the top team / Average ELO for those players
6099 1524
Total ELO for the bottom team / Average ELO for the team
7808 1561
Total ELO for the 4 worst players of the bottom team / Average ELO for those players
5959 1489
I understand that this will look a lof different depending which players and what ELO they're at and someone with a very low rating will make these numbers look quite weird. But just looking at these numbers my team has an average that would indicated that they normally loose and the average player of the other team is more likely to win.
So testing some regarding:
Mid 3 players total ELO of the top team / Average ELO
4620 / 1540
Mid 3 players total ELO of the bottom team / Average ELO
4525 / 1508
The difference here is again quite large so I'm not really seeing how this could be even. Lets say you switch them around a bit.
Total for all 6 "mid" players / Average
9145 / 1524
Then start picking the players based on that adding the highest ranked and the lowest ranked into one of them then balancing the ELO of the teams and you come up with:
3x Rating / Total / Average / Total ELO for the whole team
Top: 1526 1538 1518, 4582, 1527, 7674
Bottom: 1531 1551 1481, 4563, 1521, 7846
So instead of a 32 points difference you end up with 6 for the "medium" ranked players. The difference between the teams is quite large in total but if you remove the difference between the higest rated on the both teams the top team is still in favor ELO wise.
I know this is most likely flawed and that it will look a lot different depending on teams / ELO and players but just testing some theories.
So why arent the 6 missing players balanced between themselves instead of towards the team?
But just to check some I looked at my last game ID 3033(disregarding the last 2 digits):
Total ELO for the top team / Average ELO for the team
7712 1542
Total ELO for the 4 worst players of the top team / Average ELO for those players
6099 1524
Total ELO for the bottom team / Average ELO for the team
7808 1561
Total ELO for the 4 worst players of the bottom team / Average ELO for those players
5959 1489
I understand that this will look a lof different depending which players and what ELO they're at and someone with a very low rating will make these numbers look quite weird. But just looking at these numbers my team has an average that would indicated that they normally loose and the average player of the other team is more likely to win.
So testing some regarding:
eSVau Wrote:The missing six players will be distributed in a way that score sums of both teams are the closest or rather they will be distributed that the difference of both sums is the closest possible to zero.
Mid 3 players total ELO of the top team / Average ELO
4620 / 1540
Mid 3 players total ELO of the bottom team / Average ELO
4525 / 1508
The difference here is again quite large so I'm not really seeing how this could be even. Lets say you switch them around a bit.
Total for all 6 "mid" players / Average
9145 / 1524
Then start picking the players based on that adding the highest ranked and the lowest ranked into one of them then balancing the ELO of the teams and you come up with:
3x Rating / Total / Average / Total ELO for the whole team
Top: 1526 1538 1518, 4582, 1527, 7674
Bottom: 1531 1551 1481, 4563, 1521, 7846
So instead of a 32 points difference you end up with 6 for the "medium" ranked players. The difference between the teams is quite large in total but if you remove the difference between the higest rated on the both teams the top team is still in favor ELO wise.
I know this is most likely flawed and that it will look a lot different depending on teams / ELO and players but just testing some theories.
So why arent the 6 missing players balanced between themselves instead of towards the team?
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold