2010-06-18, 16:07:06
Prog Wrote:Equiem Wrote:So err, after fiddling some with the numbers it seems that in most games I get the worst team but is still defined as the probable winner which means that I will loose more points for a loss and win less points for a win.
Which is exactly like it should be. Otherwise it would be just a mass gaming thing, but with this system it becomes deciding how long you can win enough games to overcompensate the points lost when losing.
...but it also means that it will be impossible for anyone to get past a certain ELO theshold since the teams you're getting wont be good enough to win with however you play. That point where it really doesnt matter if you're going 100-0 and doing everything right because your team wont be anything at all and just feed the whole game.
If you track my last ~40 of so games a trend emerges quite fast. I seriously belive that its completely impossible to go above 1950 rating if you're not extremely lucky with disconnects and/or kicking everyone on your team.
Mass games just wont help after a while, you'll still need to stay above a 3:1 or 4:1 record at all times so it really doesnt matter if you play a ton of games or just a few. The ratio stays the same. Around 1900 rating you loose about 13 points a game and win a maximum of 5 and keeping up a 3:1 record with those teams that you're getting is just ridicoulus. Just winning all the time is fairly easy when you're getting even teams but when you're also the constant underdog it just gets frustrating.
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold