2010-06-19, 01:54:11
In my opinion (really my own, not speaking for dev team or anything) balance function is necessary to create at least enough difficulty to make league games any challange at all. When we had beta league with shuffle and not with balance we had top players with ridiculous win ratio - that can't be the way to go. Especially as there are quite some people who can play 9-1 ratio or better, it will become a mass gaming fest, as the ratio is so good that the ELO peak will only be reached after hundreds of games. With the balance function the ELO peak should be lowered a lot, making it possible to reach it in less games and it makes it possible to have a form of challenge for the top players (that does also imply that it might help to improve in certain aspects - if you team is worse you are not allowed to make any mistakes).
Another thing to add: Until the balance formula was changed recently the team with the top ELO player was stronger than it should have been. So you played with better teams then you were supposed to until recently - that might explain your feeling of incredibly bad teammates in the last couple of games/days.
Another thing to add: Until the balance formula was changed recently the team with the top ELO player was stronger than it should have been. So you played with better teams then you were supposed to until recently - that might explain your feeling of incredibly bad teammates in the last couple of games/days.